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Wartale

Private international server, with its own Brawler class and formulas.

Level cap not published · 11 classes · Open in the calculator

The experience table ends at level 171 (“The Unknown”) and players already go beyond it; the calculator goes up to level 180. Attack rating, defense and weight formulas of patch 5256 (Feb 20, 2022).

Character

HP

Fighter, Mechanician

2.1 × Level + 0.8 × Strength + 2.4 × Health

Archer

1.8 × Level + 0.4 × Strength + 2.6 × Health

Pikeman, Knight, Atalanta

2.1 × Level + 0.6 × Strength + 2.2 × Health

Priestess

2.8 × Level + 2.8 × Health

Magician

1.8 × Level + 2 × Strength

Assassin

2.1 × Level + 0.7 × Strength + 2.1 × Health

Shaman

2.1 × Level + 0.6 × Strength + 1.8 × Health

Brawler

1.9 × Level + 0.8 × Strength + 0.1 × Talent + 2.6 × Health

MP

Fighter, Archer, Pikeman, Assassin, Brawler

0.6 × Level + 2.2 × Spirit

Mechanician, Knight, Atalanta

0.9 × Level + 2.7 × Spirit

Priestess, Magician, Shaman

1.5 × Level + 3.8 × Spirit

Stamina

2.3 × Level + 0.5 × Strength + Spirit + 0.5 × Talent + 1.4 × Health + 80

Weight

5 × Level + 1.6 × Strength + Spirit + Talent + Agility + 1.5 × Health + 60

Speed

0.4 + Health / 200 + Talent / 100 + Level / 200 + equipment (min 1, max 51)

Minus current weight / maximum weight (-1 when full). Since patch 5317 (Aug 20, 2023), capped at the top mount speed.

Regeneration (Original game value)

HP = Level + Strength / 2 + Health / 180 + equipment / 1.5

MP = Level + 1.2 × Spirit + Health / 2 / 115 + equipment

Fighter, Pikeman

Stamina = 3.8 + ⌊Level / 7⌋ + equipment

Mechanician, Archer, Knight, Atalanta

Stamina = 3.3 + ⌊Level / 7⌋ + equipment

Priestess, Magician

Stamina = 2.9 + ⌊Level / 7⌋ + equipment

Per second, standing still. Walking: stamina × 0.6; attacking: no stamina.

Combat

Attack power

Fighter, Pikeman, Knight, Assassin, Brawler

Min = 2 + ⌊Talent + Agility / 40⌋ + ⌊Weapon min × (1 + Strength / 130)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 4 + ⌊Talent + Agility / 40⌋ + ⌊Weapon max × (1 + Strength / 130)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x)

Mechanician

Min = 2 + ⌊Talent + Agility / 45⌋ + ⌊Weapon min × (1 + Strength / 150)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 4 + ⌊Talent + Agility / 45⌋ + ⌊Weapon max × (1 + Strength / 150)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x)

Archer, Atalanta

Min = 2 + ⌊Talent + Strength / 40⌋ + ⌊Weapon min × (1 + Agility / 130)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 4 + ⌊Talent + Strength / 40⌋ + ⌊Weapon max × (1 + Agility / 130)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x)

Priestess

Min = 2 + ⌊Talent / 30⌋ + ⌊Weapon min × (1 + Spirit / 170)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 4 + ⌊Talent / 30⌋ + ⌊Weapon max × (1 + Spirit / 170)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x)

Magician, Shaman

Min = 2 + ⌊Talent / 30⌋ + ⌊Weapon min × (1 + Spirit / 150)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 4 + ⌊Talent / 30⌋ + ⌊Weapon max × (1 + Spirit / 150)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x)

Base damage 1-3 with a weapon, plus 1-1 additional damage.

Attack rating

⌊2.6 × Level + 0.8 × Strength + 0.8 × Spirit + 1.2 × Talent + 1.9 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)

Hit chance

Table(1.4 × (Attack rating - Monster defense)) - 28 × (Monster level - Level) / 100 (min 30, max 95) (Original game value)

Accuracy table

Gap below -190: 50%; above 2,100: 95%. A gap between two rows takes the next row.

Gap up toChance
-38050%
-36051%
-34052%
-32053%
-30054%
-28055%
-26056%
-24057%
-22058%
-20059%
-18060%
-16061%
-14062%
-12063%
-10064%
-8065%
-6066%
-4067%
-2068%
069%
1070%
2071%
3072%
4073%
5074%
6075%
7076%
8077%
9078%
10079%
11080%
12081%
15082%
19083%
24084%
30085%
37086%
45087%
54088%
64089%
75090%
95091%
1,30092%
1,60093%
2,00094%
2,50095%

Defense

Level + 0.3 × Strength + 0.3 × Spirit + 1.2 × Talent + 0.4 × Agility

A monster hits you

Table(2 × (Monster attack rating - Defense)) - 50 × (Level - Monster level) / 100 (min 30, max 95) (Original game value)

Defense only decides whether a monster’s hit lands; it never lowers the damage. A monster’s special attack always lands.

Absorption

Defense / 100 + Strength / 40 + Spirit / 40 + Talent / 40 + Health / 40 + Level / 10 + equipment + 0.5 × items with absorption

Rounded down: 7.124 gives 7.

Damage to a monster

Damage = Hit - ⌊Hit × Monster absorption / 100⌋ (Original game value)

Against a higher-level monster, a hit above 1/4 of its HP drops to between 1/8 and 1/4 of its HP. (Original game value)

From 24 levels below the monster, a hit may lose its critical and, above 2 × Level, drop to between Level and 2 × Level; from 26 levels below, always. (Original game value)

Critical

equipment (max 50) (Original game value)

Critical hits: +70% damage

60% in PvP since patch 5256.

Against a monster

Critical + ⌊25 × (Level - Monster level) / 100⌋ (max 70) (Original game value)

Normal attacks with a wand or staff, magic and most area skills never deal a critical hit.

Block

equipment (Original game value)

Against a monster

Block + 25 × (Level - Monster level) / 100 (max 50) (Original game value)

A blocked hit deals no damage; the 50% cap applies with a shield. A monster’s special attack cannot be blocked.

Evasion

No evasion from stats: each evasion skill (Evasion Mastery, Vague, Hall of Valhalla, Summon Muspell) and each scroll rolls on its own. (Original game value)

Elemental resistance

Damage = Elemental part - ⌊Elemental part × Resistance / 100⌋ (Original game value)

Resistance counts from -100 to 100.

Applied before the monster’s absorption.

Fire and ice weaken each other, as do lightning and poison: 10 points of one remove 1 point of the other.

PvP

One target = 0.2 × Hit

Area = 0.15 × Hit

PvP values apply while fighting players; after a while fighting only monsters, the PvE values come back.

Experience

Level gap

  • 0 to 14 levels: 100%
  • 15 to 19 levels: 75%
  • 20 to 24 levels: 50%
  • More than 24 levels: 25%

In a party, the party’s average level counts, for party quests too.

Party

MembersParty XPEach
1100%100%
2140%70%
3180%60%
4220%55%
5260%52%
6300%50%

Each member beyond the first adds a 20% chance of one more drop. Members can be up to 25 levels apart.

XP and drops go to the first attacker if they dealt 40% of the monster’s HP.

Death (Original game value)

  • From level 11: 3% of the level’s XP back in town, 4% when reviving on the field
  • After the level 85 quest: 2% of the level’s XP back in town, 3% when reviving on the field
  • Carried gold: 3%, 2% after the level 85 quest

The level 85 quest (Tears of Kalia) takes 1% off. Nothing is lost in Bellatra or Hell’s Gate.

Starting stats

Every class starts with 99 points.

ClassSTRSPITALAGIHEA
Fighter286211727
Mechanician248251824
Archer1711212723
Pikeman269201925
Knight2613171924
Atalanta2315191923
Priestess1528211520
Magician1629191421
Assassin2510222022
Shaman1527201522
Brawler275251428

Stat points

Skill points: 1 at level 10, then 1 every 2 levels, plus quests.

Quests

LevelQuestReward
30For Her+5 stat points
40Tier 3 rank-up+15 HP (Original game value)
55The Cave+1 skill point
70Friendship with Michelle+5 stat points, +1 skill point
80Sealed Fury+5 stat points, +2 skill points
80Test of Kingdom+2 stat points per level (7 per level)
90Eura Village+40 HP
90Bitter Ordeal+3 stat points per level (10 per level)
125Ring of Endurance+5 stat points
125Ring of Power+5 stat points

Force orbs (Original game value)

Force OrbAttack powerLevels
Lucidy+21-19
Sereneo+41-29
Fadeo+71-39
Sparky+101-49
Raident+1550+
Transparo+2550+
Murky+40 plus (min + max) / 2050+
Devine+60 plus (min + max) / 2050+
Celesto+80 plus (min + max) / 2050+

With a skill, the orb counts × 0.8 (tier 1), × 0.9 (tier 2), × 1 (tier 3), × 1.5 (tier 4). Its percentage only counts while the average attack power is under 1,000. (Original game value)

* Original game value: Wartale does not publish its own.

⌊ ⌋ rounds down, ⌈ ⌉ rounds up; every result is rounded down.