LostTale
Private server in English and Portuguese, where characters start at level 90, with its own formulas.
Level cap not published · 11 classes · Open in the calculator
Players already go past level 170; the calculator goes up to level 180.
Character
HP
Fighter
2 × Level + 2 × Health + 0.6 × Strength
Mechanician, Pikeman, Knight, Assassin, Martial Artist
1.8 × Level + 2 × Health + 0.6 × Strength
Archer, Atalanta
1.4 × Level + 2 × Health + 0.4 × Strength + 0.3 × Agility
Priestess, Magician
1.4 × Level + 2 × Health + 0.4 × Spirit
Shaman
1.6 × Level + 2 × Health + 0.4 × Spirit
MP
Fighter, Archer, Pikeman, Assassin, Martial Artist
0.6 × Level + 2.2 × Spirit
Mechanician, Knight, Atalanta
0.9 × Level + 2.7 × Spirit
Priestess, Magician, Shaman
1.5 × Level + 3.8 × Spirit
Stamina
2.3 × Level + 0.5 × Strength + Spirit + 0.5 × Talent + 1.4 × Health + 60
Weight
3 × Level + 2 × Strength + 1.2 × Spirit + Talent + 1.2 × Agility + 1.5 × Health + 60
Speed
1 + Strength / 300 + Agility / 150 + Level / 100 + equipment
Regeneration
HP = Level + Strength / 2 + Health / 180 + equipment
MP = Level + 1.2 × Spirit + Health / 2 / 115 + equipment
Combat
Attack power
Fighter
Min = 1 + Weapon min × (Strength + 240 / 240 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)
Max = 3 + Weapon max × (Strength + 240 / 240 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)
Mechanician
Min = 1 + Weapon min × (Strength + 235 / 235 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)
Max = 3 + Weapon max × (Strength + 235 / 235 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)
ranged weapon Min = 1 + Weapon min × (Strength + 800 / 800 + Spirit + 1,000 / 1,000 + Talent + 500 / 500 + Agility + 370 / 370 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)
ranged weapon Max = 3 + Weapon max × (Strength + 800 / 800 + Spirit + 1,000 / 1,000 + Talent + 500 / 500 + Agility + 370 / 370 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)
Archer
Min = 1 + Weapon min × (Strength + 400 / 400 + Spirit + 1,000 / 1,000 + Talent + 400 / 400 + Agility + 230 / 230 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)
Max = 3 + Weapon max × (Strength + 400 / 400 + Spirit + 1,000 / 1,000 + Talent + 400 / 400 + Agility + 230 / 230 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)
Pikeman, Assassin
Min = 1 + Weapon min × (Strength + 215 / 215 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)
Max = 3 + Weapon max × (Strength + 215 / 215 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)
Knight, Martial Artist
Min = 1 + Weapon min × (Strength + 235 / 235 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)
Max = 3 + Weapon max × (Strength + 235 / 235 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)
Atalanta
Min = 1 + Weapon min × (Strength + 400 / 400 + Spirit + 1,000 / 1,000 + Talent + 500 / 500 + Agility + 230 / 230 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)
Max = 3 + Weapon max × (Strength + 400 / 400 + Spirit + 1,000 / 1,000 + Talent + 500 / 500 + Agility + 230 / 230 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)
Priestess
Min = 1 + Weapon min × (Strength + 1,000 / 1,000 + Spirit + 215 / 215 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)
Max = 3 + Weapon max × (Strength + 1,000 / 1,000 + Spirit + 215 / 215 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)
Magician, Shaman
Min = 1 + Weapon min × (Strength + 1,000 / 1,000 + Spirit + 235 / 235 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)
Max = 3 + Weapon max × (Strength + 1,000 / 1,000 + Spirit + 235 / 235 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)
Passive skills not included.
Attack rating
3 × Agility + 2 × Level + 2 × Talent + equipment + ⌊Level / x⌋ (spec item LV/x)
Hit chance
100 × Attack rating / Monster defense
Block and evasion are rolled next, and attack rating does not change them.
Defense
Fighter, Archer, Pikeman, Knight, Priestess, Magician, Assassin, Shaman, Martial Artist
2 × Talent + 1.4 × Level + 0.8 × Agility
Mechanician, Atalanta
2 × Talent + 1.4 × Level + 0.2 × Agility
A monster hits you
100 × Monster attack rating / Defense
Absorption
1 + 0.5 × items with absorption + Defense / 100 + Level / 10 + Strength / 40 + Talent / 20 + Spirit / 40 + Agility / 40 + Health / 20 + equipment
Damage to a monster
Damage = Hit - Monster absorption
Against a higher-level monster, a hit above 1/4 of its HP drops to between 1/8 and 1/4 of its HP. (Original game value)
From 24 levels below the monster, a hit may lose its critical and, above 2 × Level, drop to between Level and 2 × Level; from 26 levels below, always. (Original game value)
Critical
Fighter, Mechanician, Archer, Knight, Atalanta, Priestess, Magician, Shaman, Martial Artist
Talent / 50 + equipment (max 55)
Pikeman, Assassin
Talent / 50 + equipment (max 70)
Critical hits: +70% damage
Against monsters; 60% in PvP (50% with a one-handed weapon, except the Atalanta and the Mechanician).
Against a monster
Critical + ⌊25 × (Level - Monster level) / 100⌋ (Original game value)
Block
Fighter, Archer, Pikeman, Knight, Atalanta, Priestess, Magician, Assassin, Shaman, Martial Artist
equipment (max 50)
Mechanician
equipment
Mechanician: Not capped at 50%; his cap is not published.
Against a monster
Block + 25 × (Level - Monster level) / 100 (Original game value)
Evasion
equipment (max 50)
Elemental resistance
Damage = Elemental part - ⌊Elemental part × Resistance / 100⌋ (Original game value)
Resistance counts from -100 to 100.
Applied before the monster’s absorption.
Area skills: on the whole hit, and Meteor counts half the resistance. A negative resistance raises the damage.
PvP
Damage = Hit / 5 - Damage reduction - Target absorption
+1% damage dealt and -1% damage taken per level above the enemy, 5 levels at most.
Experience
Level gap (Original game value)
In a party, the gap counts from the party’s average level, before the party share.
Party
| Members | Party XP | Each |
|---|---|---|
| 1 | 100% | 100% |
| 2 | 180% | 90% |
| 3 | 260% | 86.7% |
| 4 | 340% | 85% |
| 5 | 420% | 84% |
| 6 | 500% | 83.3% |
XP and drops go to the first attacker if they dealt 40% of the monster’s HP. (Original game value)
Death (Original game value)
Never below the start of the level. Nothing is lost when a player kills you, during the Bless Castle siege or with a Rebirth Scroll.
Starting stats (Original game value)
Every class starts with 99 points.
| Class | STR | SPI | TAL | AGI | HEA |
|---|---|---|---|---|---|
| Fighter | 28 | 6 | 21 | 17 | 27 |
| Mechanician | 24 | 8 | 25 | 18 | 24 |
| Archer | 17 | 11 | 21 | 27 | 23 |
| Pikeman | 26 | 9 | 20 | 19 | 25 |
| Knight | 26 | 13 | 17 | 19 | 24 |
| Atalanta | 23 | 15 | 19 | 19 | 23 |
| Priestess | 15 | 28 | 21 | 15 | 20 |
| Magician | 16 | 29 | 19 | 14 | 21 |
| Assassin | 25 | 10 | 22 | 20 | 22 |
| Shaman | 15 | 27 | 20 | 15 | 22 |
| Martial Artist | 26 | 9 | 20 | 20 | 24 |
Stat points
- 5 per level from level 2 (Original game value)
- 7 per level from level 80 Test of Kingdom
- 10 per level from level 90 Bitter Ordeal
Skill points: 1 at level 10, then 1 every 2 levels, plus quests. (Original game value)
Quests (Original game value)
| Level | Quest | Reward |
|---|---|---|
| 30 | For Her | +5 stat points |
| 40 | Tier 3 rank-up | +15 HP |
| 55 | The Cave | +1 skill point |
| 70 | Friendship with Michelle | +5 stat points, +1 skill point |
| 80 | Sealed Fury | +5 stat points, +2 skill points |
| 80 | Test of Kingdom | +2 stat points per level (7 per level) |
| 90 | Eura Village | +40 HP |
| 90 | Bitter Ordeal | +3 stat points per level (10 per level) |
Force orbs (Original game value)
| Force Orb | Attack power | Levels |
|---|---|---|
| Lucidy | +2 | 1-19 |
| Sereneo | +4 | 1-29 |
| Fadeo | +7 | 1-39 |
| Sparky | +10 | 1-49 |
| Raident | +15 | 50+ |
| Transparo | +25 | 50+ |
| Murky | +40 plus (min + max) / 20 | 50+ |
| Devine | +60 plus (min + max) / 20 | 50+ |
| Celesto | +80 plus (min + max) / 20 | 50+ |
With a skill, the orb counts × 0.8 (tier 1), × 0.9 (tier 2), × 1 (tier 3), × 1.5 (tier 4). Its percentage only counts while the average attack power is under 1,000. (Original game value)