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LostTale

Private server in English and Portuguese, where characters start at level 90, with its own formulas.

Level cap not published · 11 classes · Open in the calculator

Players already go past level 170; the calculator goes up to level 180.

Character

HP

Fighter

2 × Level + 2 × Health + 0.6 × Strength

Mechanician, Pikeman, Knight, Assassin, Martial Artist

1.8 × Level + 2 × Health + 0.6 × Strength

Archer, Atalanta

1.4 × Level + 2 × Health + 0.4 × Strength + 0.3 × Agility

Priestess, Magician

1.4 × Level + 2 × Health + 0.4 × Spirit

Shaman

1.6 × Level + 2 × Health + 0.4 × Spirit

MP

Fighter, Archer, Pikeman, Assassin, Martial Artist

0.6 × Level + 2.2 × Spirit

Mechanician, Knight, Atalanta

0.9 × Level + 2.7 × Spirit

Priestess, Magician, Shaman

1.5 × Level + 3.8 × Spirit

Stamina

2.3 × Level + 0.5 × Strength + Spirit + 0.5 × Talent + 1.4 × Health + 60

Weight

3 × Level + 2 × Strength + 1.2 × Spirit + Talent + 1.2 × Agility + 1.5 × Health + 60

Speed

1 + Strength / 300 + Agility / 150 + Level / 100 + equipment

Regeneration

HP = Level + Strength / 2 + Health / 180 + equipment

MP = Level + 1.2 × Spirit + Health / 2 / 115 + equipment

Combat

Attack power

Fighter

Min = 1 + Weapon min × (Strength + 240 / 240 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)

Max = 3 + Weapon max × (Strength + 240 / 240 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)

Mechanician

Min = 1 + Weapon min × (Strength + 235 / 235 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)

Max = 3 + Weapon max × (Strength + 235 / 235 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)

ranged weapon Min = 1 + Weapon min × (Strength + 800 / 800 + Spirit + 1,000 / 1,000 + Talent + 500 / 500 + Agility + 370 / 370 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)

ranged weapon Max = 3 + Weapon max × (Strength + 800 / 800 + Spirit + 1,000 / 1,000 + Talent + 500 / 500 + Agility + 370 / 370 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)

Archer

Min = 1 + Weapon min × (Strength + 400 / 400 + Spirit + 1,000 / 1,000 + Talent + 400 / 400 + Agility + 230 / 230 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)

Max = 3 + Weapon max × (Strength + 400 / 400 + Spirit + 1,000 / 1,000 + Talent + 400 / 400 + Agility + 230 / 230 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)

Pikeman, Assassin

Min = 1 + Weapon min × (Strength + 215 / 215 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)

Max = 3 + Weapon max × (Strength + 215 / 215 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)

Knight, Martial Artist

Min = 1 + Weapon min × (Strength + 235 / 235 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)

Max = 3 + Weapon max × (Strength + 235 / 235 + Spirit + 1,000 / 1,000 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)

Atalanta

Min = 1 + Weapon min × (Strength + 400 / 400 + Spirit + 1,000 / 1,000 + Talent + 500 / 500 + Agility + 230 / 230 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)

Max = 3 + Weapon max × (Strength + 400 / 400 + Spirit + 1,000 / 1,000 + Talent + 500 / 500 + Agility + 230 / 230 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)

Priestess

Min = 1 + Weapon min × (Strength + 1,000 / 1,000 + Spirit + 215 / 215 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)

Max = 3 + Weapon max × (Strength + 1,000 / 1,000 + Spirit + 215 / 215 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)

Magician, Shaman

Min = 1 + Weapon min × (Strength + 1,000 / 1,000 + Spirit + 235 / 235 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Weapon min + Weapon max / 16⌋ (spec weapon) + ⌊Level / 6⌋ (class weapon)

Max = 3 + Weapon max × (Strength + 1,000 / 1,000 + Spirit + 235 / 235 + Talent + 1,000 / 1,000 + Agility + 1,000 / 1,000 - Health + 300 / 300) + ⌊Level / x⌋ (spec item LV/x)

Passive skills not included.

Attack rating

3 × Agility + 2 × Level + 2 × Talent + equipment + ⌊Level / x⌋ (spec item LV/x)

Hit chance

100 × Attack rating / Monster defense

Block and evasion are rolled next, and attack rating does not change them.

Defense

Fighter, Archer, Pikeman, Knight, Priestess, Magician, Assassin, Shaman, Martial Artist

2 × Talent + 1.4 × Level + 0.8 × Agility

Mechanician, Atalanta

2 × Talent + 1.4 × Level + 0.2 × Agility

A monster hits you

100 × Monster attack rating / Defense

Absorption

1 + 0.5 × items with absorption + Defense / 100 + Level / 10 + Strength / 40 + Talent / 20 + Spirit / 40 + Agility / 40 + Health / 20 + equipment

Damage to a monster

Damage = Hit - Monster absorption

Against a higher-level monster, a hit above 1/4 of its HP drops to between 1/8 and 1/4 of its HP. (Original game value)

From 24 levels below the monster, a hit may lose its critical and, above 2 × Level, drop to between Level and 2 × Level; from 26 levels below, always. (Original game value)

Critical

Fighter, Mechanician, Archer, Knight, Atalanta, Priestess, Magician, Shaman, Martial Artist

Talent / 50 + equipment (max 55)

Pikeman, Assassin

Talent / 50 + equipment (max 70)

Critical hits: +70% damage

Against monsters; 60% in PvP (50% with a one-handed weapon, except the Atalanta and the Mechanician).

Against a monster

Critical + ⌊25 × (Level - Monster level) / 100⌋ (Original game value)

Block

Fighter, Archer, Pikeman, Knight, Atalanta, Priestess, Magician, Assassin, Shaman, Martial Artist

equipment (max 50)

Mechanician

equipment

Mechanician: Not capped at 50%; his cap is not published.

Against a monster

Block + 25 × (Level - Monster level) / 100 (Original game value)

Evasion

equipment (max 50)

Elemental resistance

Damage = Elemental part - ⌊Elemental part × Resistance / 100⌋ (Original game value)

Resistance counts from -100 to 100.

Applied before the monster’s absorption.

Area skills: on the whole hit, and Meteor counts half the resistance. A negative resistance raises the damage.

PvP

Damage = Hit / 5 - Damage reduction - Target absorption

+1% damage dealt and -1% damage taken per level above the enemy, 5 levels at most.

Experience

Level gap (Original game value)

  • 0 to 10 levels: 100%
  • 11 to 20 levels: 85%
  • 21 to 30 levels: 70%
  • More than 30 levels: 55%

In a party, the gap counts from the party’s average level, before the party share.

Party

MembersParty XPEach
1100%100%
2180%90%
3260%86.7%
4340%85%
5420%84%
6500%83.3%

XP and drops go to the first attacker if they dealt 40% of the monster’s HP. (Original game value)

Death (Original game value)

  • From level 11: 3% of the level’s XP back in town, 4% when reviving on the field
  • After the level 85 quest: 2% of the level’s XP back in town, 3% when reviving on the field
  • Carried gold: 3%, 2% after the level 85 quest

Never below the start of the level. Nothing is lost when a player kills you, during the Bless Castle siege or with a Rebirth Scroll.

Starting stats (Original game value)

Every class starts with 99 points.

ClassSTRSPITALAGIHEA
Fighter286211727
Mechanician248251824
Archer1711212723
Pikeman269201925
Knight2613171924
Atalanta2315191923
Priestess1528211520
Magician1629191421
Assassin2510222022
Shaman1527201522
Martial Artist269202024

Stat points

Skill points: 1 at level 10, then 1 every 2 levels, plus quests. (Original game value)

Quests (Original game value)

LevelQuestReward
30For Her+5 stat points
40Tier 3 rank-up+15 HP
55The Cave+1 skill point
70Friendship with Michelle+5 stat points, +1 skill point
80Sealed Fury+5 stat points, +2 skill points
80Test of Kingdom+2 stat points per level (7 per level)
90Eura Village+40 HP
90Bitter Ordeal+3 stat points per level (10 per level)

Force orbs (Original game value)

Force OrbAttack powerLevels
Lucidy+21-19
Sereneo+41-29
Fadeo+71-39
Sparky+101-49
Raident+1550+
Transparo+2550+
Murky+40 plus (min + max) / 2050+
Devine+60 plus (min + max) / 2050+
Celesto+80 plus (min + max) / 2050+

With a skill, the orb counts × 0.8 (tier 1), × 0.9 (tier 2), × 1 (tier 3), × 1.5 (tier 4). Its percentage only counts while the average attack power is under 1,000. (Original game value)

* Original game value: LostTale does not publish its own.

⌊ ⌋ rounds down, ⌈ ⌉ rounds up; every result is rounded down.