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Priston Tale Brasil (BPT)

Official Brazilian server, run by Zenit Games.

Level cap 185 · 11 classes · Open in the calculator

Awell, Migal and Midranda since Oct 11, 2024; Idhas follows their rules (its cap is not written); Cronus: 155 since Sep 23, 2025.

Character

HP

Fighter, Pikeman, Martial Artist

2.1 × Level + 0.8 × Strength + 2.4 × Health - 10

Mechanician

2.1 × Level + 0.6 × Strength + 2.2 × Health - 5

Archer, Atalanta

2.1 × Level + 0.5 × Agility + 2.4 × Health - 10

Knight, Assassin

2.1 × Level + 0.7 × Strength + 2.4 × Health - 10

Priestess, Magician, Shaman

1.5 × Level + 0.5 × Spirit + 2.2 × Health - 10

MP

Fighter, Archer, Pikeman, Assassin, Martial Artist

0.6 × Level + 2.2 × Spirit

Mechanician, Knight, Atalanta

0.9 × Level + 2.7 × Spirit

Priestess, Magician, Shaman

1.5 × Level + 3.8 × Spirit

Stamina

2.3 × Level + 0.5 × Strength + 0.5 × Talent + Spirit + 1.4 × Health + 80

Weight

3 × Level + 2 × Strength + 2 × Health + 60

Old formula: weight is higher in game.

Speed

1.4 + Health / 150 + Talent / 150 + Level / 150

Regeneration (Original game value)

HP = Level + Strength / 2 + Health / 180 + equipment / 1.5

MP = Level + 1.2 × Spirit + Health / 2 / 115 + equipment

Fighter, Pikeman

Stamina = 3.8 + ⌊Level / 7⌋ + equipment

Mechanician, Archer, Knight, Atalanta

Stamina = 3.3 + ⌊Level / 7⌋ + equipment

Priestess, Magician

Stamina = 2.9 + ⌊Level / 7⌋ + equipment

Per second, standing still. Walking: stamina × 0.6; attacking: no stamina.

Combat

Attack power

Fighter, Pikeman, Knight, Assassin, Martial Artist

Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Strength / 130⌋

Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Strength / 130⌋

Mechanician

Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 45⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Strength / 150⌋

Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 45⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Strength / 150⌋

Archer, Atalanta

Min = 4 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 40⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Agility / 130⌋

Max = 6 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 40⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Agility / 130⌋

Priestess

Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Spirit / 170⌋

Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Spirit / 170⌋

Magician, Shaman

Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Spirit / 150⌋

Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Spirit / 150⌋

Plus the passive weapon mastery.

Attack rating

⌊1.9 × Level + 1.5 × Talent + 3.1 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)

Hit chance

100 × Attack rating / Monster defense (min 30, max 75)

The level gap only counts in PvP, up to 10 levels.

Defense

1.4 × Level + 0.25 × Talent + 0.5 × Agility

A monster hits you

100 × Monster attack rating / Defense (min 30, max 75)

A hit goes through damage resistance, evasion, block, defense, elemental resistances, then absorption, taken off in points.

Absorption

⌈0.1 × Level + 0.025 × Strength + 0.025 × Talent + Defense / 100 + equipment⌉

Damage to a monster

Damage = Hit - ⌊Hit × Monster absorption / 100⌋ (Original game value)

Against a higher-level monster, a hit above 1/4 of its HP drops to between 1/8 and 1/4 of its HP. (Original game value)

From 24 levels below the monster, a hit may lose its critical and, above 2 × Level, drop to between Level and 2 × Level; from 26 levels below, always. (Original game value)

Critical

equipment (max 50) (Original game value)

Critical hits: +70% damage

Against a monster

Critical + ⌊25 × (Level - Monster level) / 100⌋ (max 70) (Original game value)

Normal attacks with a wand or staff, magic and most area skills never deal a critical hit.

Block

equipment (Original game value)

Against a monster

Block + 25 × (Level - Monster level) / 100 (max 50) (Original game value)

A blocked hit deals no damage; the 50% cap applies with a shield. A monster’s special attack cannot be blocked.

Evasion

Evasion bonuses add up.

Elemental resistance

Damage = Elemental part - ⌊Elemental part × Resistance / 100⌋ (Original game value)

Resistance counts from -100 to 100.

Applied before the monster’s absorption.

Fire, Lightning and Poison lower the damage of their element; Organic shortens slows and stuns, Ice shortens freezing.

PvP

Damage = Hit / 5 - ⌊30 × Target absorption / 100⌋ (Original game value)

Only between players above level 20.

Experience

Level gap

  • 0 to 10 levels: 100%
  • 11 to 20 levels: 90%
  • 21 to 30 levels: 80%
  • More than 30 levels: 70%

In a party, the gap counts from the party’s average level, before the party share.

Party

MembersParty XPEach
1100%100%
2120%60%
3140%46.7%
4160%40%
5180%36%
6200%33.3%

XP and drops go to the first attacker if they dealt 40% of the monster’s HP. (Original game value)

Death (Original game value)

  • From level 11: 3% of the level’s XP back in town, 4% when reviving on the field
  • After the level 85 quest: 2% of the level’s XP back in town, 3% when reviving on the field
  • Carried gold: 3%, 2% after the level 85 quest

Never below the start of the level. Nothing is lost when a player kills you, during the Bless Castle siege or with a Rebirth Scroll.

Starting stats

Every class starts with 99 points.

ClassSTRSPITALAGIHEA
Fighter286211727
Mechanician248251824
Archer1711212723
Pikeman269201925
Knight2613171924
Atalanta2315191923
Priestess1528211520
Magician1629191421
Assassin2510222022
Shaman1527201522
Martial Artist269202024

Stat points

Skill points: 1 at level 10, then 1 every 2 levels, plus quests. (Original game value) Special skill points (EP) come from quests only.

Quests

LevelQuestReward
30For Her+5 stat points
40Tier 3 rank-up+15 HP
55The Cave+1 skill point
70Friendship with Michelle+5 stat points, +1 skill point
80Sealed Fury+5 stat points, +2 skill points
80Test of Kingdom+2 stat points per level (7 per level)
90Eura Village+40 HP
90Bitter Ordeal+3 stat points per level (10 per level)
110Eternal Love (part 2)+2 EP
118Destroy Ancient Weapons+3 EP
123Shattering Ancient Weapons and Capturing the devil+10 stat points, +3 EP
140Eternal rest, Order of the sea, and Prepare for the end+5 stat points, +3 EP
155Recomeçar+100 HP, MP and stamina
165Peace that finally came+2 stat points per level (12 per level)
172Mysterious amplification+15 stat points, +3 EP

Force orbs (Original game value)

Force OrbAttack powerLevels
Lucidy+21-19
Sereneo+41-29
Fadeo+71-39
Sparky+101-49
Raident+1550+
Transparo+2550+
Murky+40 plus (min + max) / 2050+
Devine+60 plus (min + max) / 2050+
Celesto+80 plus (min + max) / 2050+

With a skill, the orb counts × 0.8 (tier 1), × 0.9 (tier 2), × 1 (tier 3), × 1.5 (tier 4). Its percentage only counts while the average attack power is under 1,000. (Original game value)

* Original game value: BPT does not publish its own.

⌊ ⌋ rounds down, ⌈ ⌉ rounds up; every result is rounded down.