Priston Tale Brasil (BPT)
Official Brazilian server, run by Zenit Games.
Level cap 185 · 11 classes · Open in the calculator
Awell, Migal and Midranda since Oct 11, 2024; Idhas follows their rules (its cap is not written); Cronus: 155 since Sep 23, 2025.
Character
HP
Fighter, Pikeman, Martial Artist
2.1 × Level + 0.8 × Strength + 2.4 × Health - 10
Mechanician
2.1 × Level + 0.6 × Strength + 2.2 × Health - 5
Archer, Atalanta
2.1 × Level + 0.5 × Agility + 2.4 × Health - 10
Knight, Assassin
2.1 × Level + 0.7 × Strength + 2.4 × Health - 10
Priestess, Magician, Shaman
1.5 × Level + 0.5 × Spirit + 2.2 × Health - 10
MP
Fighter, Archer, Pikeman, Assassin, Martial Artist
0.6 × Level + 2.2 × Spirit
Mechanician, Knight, Atalanta
0.9 × Level + 2.7 × Spirit
Priestess, Magician, Shaman
1.5 × Level + 3.8 × Spirit
Stamina
2.3 × Level + 0.5 × Strength + 0.5 × Talent + Spirit + 1.4 × Health + 80
Weight
3 × Level + 2 × Strength + 2 × Health + 60
Old formula: weight is higher in game.
Speed
1.4 + Health / 150 + Talent / 150 + Level / 150
Regeneration (Original game value)
HP = Level + Strength / 2 + Health / 180 + equipment / 1.5
MP = Level + 1.2 × Spirit + Health / 2 / 115 + equipment
Fighter, Pikeman
Stamina = 3.8 + ⌊Level / 7⌋ + equipment
Mechanician, Archer, Knight, Atalanta
Stamina = 3.3 + ⌊Level / 7⌋ + equipment
Priestess, Magician
Stamina = 2.9 + ⌊Level / 7⌋ + equipment
Per second, standing still. Walking: stamina × 0.6; attacking: no stamina.
Combat
Attack power
Fighter, Pikeman, Knight, Assassin, Martial Artist
Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Strength / 130⌋
Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Strength / 130⌋
Mechanician
Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 45⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Strength / 150⌋
Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 45⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Strength / 150⌋
Archer, Atalanta
Min = 4 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 40⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Agility / 130⌋
Max = 6 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 40⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Agility / 130⌋
Priestess
Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Spirit / 170⌋
Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Spirit / 170⌋
Magician, Shaman
Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Spirit / 150⌋
Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Spirit / 150⌋
Plus the passive weapon mastery.
Attack rating
⌊1.9 × Level + 1.5 × Talent + 3.1 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)
Hit chance
100 × Attack rating / Monster defense (min 30, max 75)
The level gap only counts in PvP, up to 10 levels.
Defense
1.4 × Level + 0.25 × Talent + 0.5 × Agility
A monster hits you
100 × Monster attack rating / Defense (min 30, max 75)
A hit goes through damage resistance, evasion, block, defense, elemental resistances, then absorption, taken off in points.
Absorption
⌈0.1 × Level + 0.025 × Strength + 0.025 × Talent + Defense / 100 + equipment⌉
Damage to a monster
Damage = Hit - ⌊Hit × Monster absorption / 100⌋ (Original game value)
Against a higher-level monster, a hit above 1/4 of its HP drops to between 1/8 and 1/4 of its HP. (Original game value)
From 24 levels below the monster, a hit may lose its critical and, above 2 × Level, drop to between Level and 2 × Level; from 26 levels below, always. (Original game value)
Critical
equipment (max 50) (Original game value)
Critical hits: +70% damage
Against a monster
Critical + ⌊25 × (Level - Monster level) / 100⌋ (max 70) (Original game value)
Normal attacks with a wand or staff, magic and most area skills never deal a critical hit.
Block
equipment (Original game value)
Against a monster
Block + 25 × (Level - Monster level) / 100 (max 50) (Original game value)
A blocked hit deals no damage; the 50% cap applies with a shield. A monster’s special attack cannot be blocked.
Evasion
Evasion bonuses add up.
Elemental resistance
Damage = Elemental part - ⌊Elemental part × Resistance / 100⌋ (Original game value)
Resistance counts from -100 to 100.
Applied before the monster’s absorption.
Fire, Lightning and Poison lower the damage of their element; Organic shortens slows and stuns, Ice shortens freezing.
PvP
Damage = Hit / 5 - ⌊30 × Target absorption / 100⌋ (Original game value)
Only between players above level 20.
Experience
Level gap
In a party, the gap counts from the party’s average level, before the party share.
Party
| Members | Party XP | Each |
|---|---|---|
| 1 | 100% | 100% |
| 2 | 120% | 60% |
| 3 | 140% | 46.7% |
| 4 | 160% | 40% |
| 5 | 180% | 36% |
| 6 | 200% | 33.3% |
XP and drops go to the first attacker if they dealt 40% of the monster’s HP. (Original game value)
Death (Original game value)
Never below the start of the level. Nothing is lost when a player kills you, during the Bless Castle siege or with a Rebirth Scroll.
Starting stats
Every class starts with 99 points.
| Class | STR | SPI | TAL | AGI | HEA |
|---|---|---|---|---|---|
| Fighter | 28 | 6 | 21 | 17 | 27 |
| Mechanician | 24 | 8 | 25 | 18 | 24 |
| Archer | 17 | 11 | 21 | 27 | 23 |
| Pikeman | 26 | 9 | 20 | 19 | 25 |
| Knight | 26 | 13 | 17 | 19 | 24 |
| Atalanta | 23 | 15 | 19 | 19 | 23 |
| Priestess | 15 | 28 | 21 | 15 | 20 |
| Magician | 16 | 29 | 19 | 14 | 21 |
| Assassin | 25 | 10 | 22 | 20 | 22 |
| Shaman | 15 | 27 | 20 | 15 | 22 |
| Martial Artist | 26 | 9 | 20 | 20 | 24 |
Stat points
- 5 per level from level 2
- 7 per level from level 80 Test of Kingdom
- 10 per level from level 90 Bitter Ordeal
- 12 per level from level 165 Peace that finally came
Skill points: 1 at level 10, then 1 every 2 levels, plus quests. (Original game value) Special skill points (EP) come from quests only.
Quests
| Level | Quest | Reward |
|---|---|---|
| 30 | For Her | +5 stat points |
| 40 | Tier 3 rank-up | +15 HP |
| 55 | The Cave | +1 skill point |
| 70 | Friendship with Michelle | +5 stat points, +1 skill point |
| 80 | Sealed Fury | +5 stat points, +2 skill points |
| 80 | Test of Kingdom | +2 stat points per level (7 per level) |
| 90 | Eura Village | +40 HP |
| 90 | Bitter Ordeal | +3 stat points per level (10 per level) |
| 110 | Eternal Love (part 2) | +2 EP |
| 118 | Destroy Ancient Weapons | +3 EP |
| 123 | Shattering Ancient Weapons and Capturing the devil | +10 stat points, +3 EP |
| 140 | Eternal rest, Order of the sea, and Prepare for the end | +5 stat points, +3 EP |
| 155 | Recomeçar | +100 HP, MP and stamina |
| 165 | Peace that finally came | +2 stat points per level (12 per level) |
| 172 | Mysterious amplification | +15 stat points, +3 EP |
Force orbs (Original game value)
| Force Orb | Attack power | Levels |
|---|---|---|
| Lucidy | +2 | 1-19 |
| Sereneo | +4 | 1-29 |
| Fadeo | +7 | 1-39 |
| Sparky | +10 | 1-49 |
| Raident | +15 | 50+ |
| Transparo | +25 | 50+ |
| Murky | +40 plus (min + max) / 20 | 50+ |
| Devine | +60 plus (min + max) / 20 | 50+ |
| Celesto | +80 plus (min + max) / 20 | 50+ |
With a skill, the orb counts × 0.8 (tier 1), × 0.9 (tier 2), × 1 (tier 3), × 1.5 (tier 4). Its percentage only counts while the average attack power is under 1,000. (Original game value)