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Priston Tale EPT (SubaGames)

Official English server of SubaGames, close to the Korean server.

Level cap not published · 11 classes · Open in the calculator

Players already go past level 160, where the experience table ends; the calculator goes up to level 180.

Character

HP

Fighter, Pikeman

2.1 × Level + 0.8 × Strength + 2.4 × Health - 10 (Original game value)

Mechanician, Knight, Atalanta

2.1 × Level + 0.6 × Strength + 2.2 × Health - 5 (Original game value)

Archer

1.8 × Level + 0.3 × Strength + 2.1 × Health (Original game value)

Priestess

1.2 × Level + 2.2 × Health (Original game value)

Magician

1.5 × Level + 1.9 × Health (Original game value)

Assassin

2.1 × Level + 0.7 × Strength + 2.4 × Health - 10 (BPT value)

Shaman

1.5 × Level + 0.5 × Spirit + 2.2 × Health - 10 (BPT value)

Martial Artist

2.1 × Level + 0.8 × Strength + 2.4 × Health - 10 (BPT value)

MP

Fighter, Archer, Pikeman

0.6 × Level + 2.2 × Spirit (Original game value)

Mechanician, Knight, Atalanta

0.9 × Level + 2.7 × Spirit (Original game value)

Priestess, Magician

1.5 × Level + 3.8 × Spirit (Original game value)

Assassin, Martial Artist

0.6 × Level + 2.2 × Spirit (BPT value)

Shaman

1.5 × Level + 3.8 × Spirit (BPT value)

Stamina

2.3 × Level + 0.5 × Strength + Spirit + 0.5 × Talent + 1.4 × Health + 80 (Original game value)

Weight

3 × Level + 2 × Strength + 1.5 × Health + 60 (Original game value)

Speed

1.4 + Level / 150 + Talent / 150 + Health / 150 (Original game value)

Regeneration (Original game value)

HP = Level + Strength / 2 + Health / 180 + equipment / 1.5

MP = Level + 1.2 × Spirit + Health / 2 / 115 + equipment

Fighter, Pikeman

Stamina = 3.8 + ⌊Level / 7⌋ + equipment

Mechanician, Archer, Knight, Atalanta

Stamina = 3.3 + ⌊Level / 7⌋ + equipment

Priestess, Magician

Stamina = 2.9 + ⌊Level / 7⌋ + equipment

Per second, standing still. Walking: stamina × 0.6; attacking: no stamina.

Combat

Attack power

Fighter, Pikeman, Knight

Min = 2 + ⌊Talent + Agility / 40⌋ + ⌊Weapon min × (1 + Strength / 130)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 3 + ⌊Talent + Agility / 35⌋ + ⌊Weapon max × (1 + Strength / 130)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)

Mechanician

Min = 2 + ⌊Talent + Agility / 50⌋ + ⌊Weapon min × (1 + Strength / 150)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 3 + ⌊Talent + Agility / 45⌋ + ⌊Weapon max × (1 + Strength / 150)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)

Archer, Atalanta

Min = 2 + ⌊Talent + Agility / 50⌋ + ⌊Weapon min × (1 + Agility / 130)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 3 + ⌊Talent + Agility / 45⌋ + ⌊Weapon max × (1 + Agility / 130)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)

Priestess

Min = 2 + ⌊Talent / 50⌋ + ⌊Weapon min × (1 + Spirit / 160)⌋ + ⌊Level / 6⌋

Max = 3 + ⌊Talent / 45⌋ + ⌊Weapon max × (1 + Spirit / 160)⌋ + ⌊Level / 6⌋ (Original game value)

Magician

Min = 2 + ⌊Talent / 50⌋ + ⌊Weapon min × (1 + Spirit / 145)⌋ + ⌊Level / 6⌋

Max = 3 + ⌊Talent / 45⌋ + ⌊Weapon max × (1 + Spirit / 145)⌋ + ⌊Level / 6⌋ (Original game value)

Assassin, Martial Artist

Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Strength / 130⌋

Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Strength / 130⌋ (BPT value)

Shaman

Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Spirit / 150⌋

Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Spirit / 150⌋ (BPT value)

Attack rating

⌊1.9 × Level + 1.5 × Talent + 3.1 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x) (Original game value)

Hit chance

Table(1.4 × (Attack rating - Monster defense)) - 28 × (Monster level - Level) / 100 (min 30, max 95) (Original game value)

Accuracy table

Gap below -190: 50%; above 2,100: 95%. A gap between two rows takes the next row.

Gap up toChance
-38050%
-36051%
-34052%
-32053%
-30054%
-28055%
-26056%
-24057%
-22058%
-20059%
-18060%
-16061%
-14062%
-12063%
-10064%
-8065%
-6066%
-4067%
-2068%
069%
1070%
2071%
3072%
4073%
5074%
6075%
7076%
8077%
9078%
10079%
11080%
12081%
15082%
19083%
24084%
30085%
37086%
45087%
54088%
64089%
75090%
95091%
1,30092%
1,60093%
2,00094%
2,50095%

Defense

1.4 × Level + 0.25 × Talent + 0.5 × Agility (Original game value)

A monster hits you

Table(2 × (Monster attack rating - Defense)) - 50 × (Level - Monster level) / 100 (min 30, max 95) (Original game value)

Defense only decides whether a monster’s hit lands; it never lowers the damage. A monster’s special attack always lands.

Absorption

Strength + Talent / 40 + Level / 10 + Defense / 100 + equipment + 1 (Original game value)

Damage to a monster

Damage = Hit - ⌊Hit × Monster absorption / 100⌋ (Original game value)

Against a higher-level monster, a hit above 1/4 of its HP drops to between 1/8 and 1/4 of its HP. (Original game value)

From 24 levels below the monster, a hit may lose its critical and, above 2 × Level, drop to between Level and 2 × Level; from 26 levels below, always. (Original game value)

Critical

equipment (max 50) (Original game value)

Critical hits: +70% damage (Original game value)

Against a monster

Critical + ⌊25 × (Level - Monster level) / 100⌋ (max 70) (Original game value)

Normal attacks with a wand or staff, magic and most area skills never deal a critical hit.

Block

equipment (Original game value)

Against a monster

Block + 25 × (Level - Monster level) / 100 (max 50) (Original game value)

A blocked hit deals no damage; the 50% cap applies with a shield. A monster’s special attack cannot be blocked.

Evasion

No evasion from stats: each evasion skill (Evasion Mastery, Vague, Hall of Valhalla, Summon Muspell) and each scroll rolls on its own. (Original game value)

Elemental resistance

Damage = Elemental part - ⌊Elemental part × Resistance / 100⌋ (Original game value)

Resistance counts from -100 to 100.

Applied before the monster’s absorption.

Area skills: on the whole hit, and Meteor counts half the resistance. A negative resistance raises the damage.

PvP

Damage = Hit / 5 - ⌊30 × Target absorption / 100⌋ (Original game value)

Only between players above level 20.

Experience

Level gap

  • 0 to 10 levels: 100%
  • 11 to 20 levels: 85%
  • 21 to 30 levels: 70%
  • More than 30 levels: 55%

In a party, the gap counts from the party’s average level, before the party share.

Party

MembersParty XPEach
1100%100%
2150%75%
3180%60%
4208%52%
5235%47%
6264%44%

XP and drops go to the first attacker if they dealt 40% of the monster’s HP. (Original game value)

Death

  • From level 11: 3% of the level’s XP back in town, 4% when reviving on the field
  • After the level 85 quest: 2% of the level’s XP back in town, 3% when reviving on the field
  • Carried gold: 3%, 2% after the level 85 quest

Never below the start of the level. Nothing is lost when a player kills you, during the Bless Castle siege or with a Rebirth Scroll.

Starting stats

Every class starts with 99 points.

ClassSTRSPITALAGIHEA
Fighter286211727
Mechanician248251824
Archer1711212723
Pikeman269201925
Knight2613171924
Atalanta2315191923
Priestess1528211520
Magician1629191421
Assassin (Original game value)2510222022
Shaman (Original game value)1527201522
Martial Artist (Original game value)269202024

Stat points

Skill points: 1 at level 10, then 1 every 2 levels, plus quests. (Original game value) Special skill points (EP) come from quests only.

Quests

LevelQuestReward
30For Her+5 stat points
40Tier 3 rank-up+15 HP (Original game value)
55The Cave+1 skill point
70Friendship with Michelle+5 stat points, +1 skill point
80Sealed Fury+5 stat points, +2 skill points
80Test of Kingdom+2 stat points per level (7 per level)
90Eura Village+40 HP
90Bitter Ordeal+3 stat points per level (10 per level)
106Eternal Love (part 2)+2 EP
110Destroy Ancient Weapons+3 EP
114Shattering Ancient Weapons and Capturing the devil+10 stat points, +3 EP
117Eternal rest, Order of the sea, and Prepare for the end+5 stat points, +3 EP
120Peace that finally came+2 stat points per level (12 per level)
125Mysterious amplification+15 stat points, +3 EP

Force orbs (Original game value)

Force OrbAttack powerLevels
Lucidy+21-19
Sereneo+41-29
Fadeo+71-39
Sparky+101-49
Raident+1550+
Transparo+2550+
Murky+40 plus (min + max) / 2050+
Devine+60 plus (min + max) / 2050+
Celesto+80 plus (min + max) / 2050+

With a skill, the orb counts × 0.8 (tier 1), × 0.9 (tier 2), × 1 (tier 3), × 1.5 (tier 4). Its percentage only counts while the average attack power is under 1,000. (Original game value)

* Original game value, ** BPT value: EPT does not publish its own.

⌊ ⌋ rounds down, ⌈ ⌉ rounds up; every result is rounded down.