Priston Tale EPT (SubaGames)
Official English server of SubaGames, close to the Korean server.
Level cap not published · 11 classes · Open in the calculator
Players already go past level 160, where the experience table ends; the calculator goes up to level 180.
Character
HP
Fighter, Pikeman
2.1 × Level + 0.8 × Strength + 2.4 × Health - 10 (Original game value)
Mechanician, Knight, Atalanta
2.1 × Level + 0.6 × Strength + 2.2 × Health - 5 (Original game value)
Archer
1.8 × Level + 0.3 × Strength + 2.1 × Health (Original game value)
Priestess
1.2 × Level + 2.2 × Health (Original game value)
Magician
1.5 × Level + 1.9 × Health (Original game value)
Assassin
2.1 × Level + 0.7 × Strength + 2.4 × Health - 10 (BPT value)
Shaman
1.5 × Level + 0.5 × Spirit + 2.2 × Health - 10 (BPT value)
Martial Artist
2.1 × Level + 0.8 × Strength + 2.4 × Health - 10 (BPT value)
MP
Fighter, Archer, Pikeman
0.6 × Level + 2.2 × Spirit (Original game value)
Mechanician, Knight, Atalanta
0.9 × Level + 2.7 × Spirit (Original game value)
Priestess, Magician
1.5 × Level + 3.8 × Spirit (Original game value)
Assassin, Martial Artist
0.6 × Level + 2.2 × Spirit (BPT value)
Shaman
1.5 × Level + 3.8 × Spirit (BPT value)
Stamina
2.3 × Level + 0.5 × Strength + Spirit + 0.5 × Talent + 1.4 × Health + 80 (Original game value)
Weight
3 × Level + 2 × Strength + 1.5 × Health + 60 (Original game value)
Speed
1.4 + Level / 150 + Talent / 150 + Health / 150 (Original game value)
Regeneration (Original game value)
HP = Level + Strength / 2 + Health / 180 + equipment / 1.5
MP = Level + 1.2 × Spirit + Health / 2 / 115 + equipment
Fighter, Pikeman
Stamina = 3.8 + ⌊Level / 7⌋ + equipment
Mechanician, Archer, Knight, Atalanta
Stamina = 3.3 + ⌊Level / 7⌋ + equipment
Priestess, Magician
Stamina = 2.9 + ⌊Level / 7⌋ + equipment
Per second, standing still. Walking: stamina × 0.6; attacking: no stamina.
Combat
Attack power
Fighter, Pikeman, Knight
Min = 2 + ⌊Talent + Agility / 40⌋ + ⌊Weapon min × (1 + Strength / 130)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)
Max = 3 + ⌊Talent + Agility / 35⌋ + ⌊Weapon max × (1 + Strength / 130)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)
Mechanician
Min = 2 + ⌊Talent + Agility / 50⌋ + ⌊Weapon min × (1 + Strength / 150)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)
Max = 3 + ⌊Talent + Agility / 45⌋ + ⌊Weapon max × (1 + Strength / 150)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)
Archer, Atalanta
Min = 2 + ⌊Talent + Agility / 50⌋ + ⌊Weapon min × (1 + Agility / 130)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)
Max = 3 + ⌊Talent + Agility / 45⌋ + ⌊Weapon max × (1 + Agility / 130)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)
Priestess
Min = 2 + ⌊Talent / 50⌋ + ⌊Weapon min × (1 + Spirit / 160)⌋ + ⌊Level / 6⌋
Max = 3 + ⌊Talent / 45⌋ + ⌊Weapon max × (1 + Spirit / 160)⌋ + ⌊Level / 6⌋ (Original game value)
Magician
Min = 2 + ⌊Talent / 50⌋ + ⌊Weapon min × (1 + Spirit / 145)⌋ + ⌊Level / 6⌋
Max = 3 + ⌊Talent / 45⌋ + ⌊Weapon max × (1 + Spirit / 145)⌋ + ⌊Level / 6⌋ (Original game value)
Assassin, Martial Artist
Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Strength / 130⌋
Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Strength / 130⌋ (BPT value)
Shaman
Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Spirit / 150⌋
Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Spirit / 150⌋ (BPT value)
Attack rating
⌊1.9 × Level + 1.5 × Talent + 3.1 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x) (Original game value)
Hit chance
Table(1.4 × (Attack rating - Monster defense)) - 28 × (Monster level - Level) / 100 (min 30, max 95) (Original game value)
Accuracy table
Gap below -190: 50%; above 2,100: 95%. A gap between two rows takes the next row.
| Gap up to | Chance |
|---|---|
| -380 | 50% |
| -360 | 51% |
| -340 | 52% |
| -320 | 53% |
| -300 | 54% |
| -280 | 55% |
| -260 | 56% |
| -240 | 57% |
| -220 | 58% |
| -200 | 59% |
| -180 | 60% |
| -160 | 61% |
| -140 | 62% |
| -120 | 63% |
| -100 | 64% |
| -80 | 65% |
| -60 | 66% |
| -40 | 67% |
| -20 | 68% |
| 0 | 69% |
| 10 | 70% |
| 20 | 71% |
| 30 | 72% |
| 40 | 73% |
| 50 | 74% |
| 60 | 75% |
| 70 | 76% |
| 80 | 77% |
| 90 | 78% |
| 100 | 79% |
| 110 | 80% |
| 120 | 81% |
| 150 | 82% |
| 190 | 83% |
| 240 | 84% |
| 300 | 85% |
| 370 | 86% |
| 450 | 87% |
| 540 | 88% |
| 640 | 89% |
| 750 | 90% |
| 950 | 91% |
| 1,300 | 92% |
| 1,600 | 93% |
| 2,000 | 94% |
| 2,500 | 95% |
Defense
1.4 × Level + 0.25 × Talent + 0.5 × Agility (Original game value)
A monster hits you
Table(2 × (Monster attack rating - Defense)) - 50 × (Level - Monster level) / 100 (min 30, max 95) (Original game value)
Defense only decides whether a monster’s hit lands; it never lowers the damage. A monster’s special attack always lands.
Absorption
Strength + Talent / 40 + Level / 10 + Defense / 100 + equipment + 1 (Original game value)
Damage to a monster
Damage = Hit - ⌊Hit × Monster absorption / 100⌋ (Original game value)
Against a higher-level monster, a hit above 1/4 of its HP drops to between 1/8 and 1/4 of its HP. (Original game value)
From 24 levels below the monster, a hit may lose its critical and, above 2 × Level, drop to between Level and 2 × Level; from 26 levels below, always. (Original game value)
Critical
equipment (max 50) (Original game value)
Critical hits: +70% damage (Original game value)
Against a monster
Critical + ⌊25 × (Level - Monster level) / 100⌋ (max 70) (Original game value)
Normal attacks with a wand or staff, magic and most area skills never deal a critical hit.
Block
equipment (Original game value)
Against a monster
Block + 25 × (Level - Monster level) / 100 (max 50) (Original game value)
A blocked hit deals no damage; the 50% cap applies with a shield. A monster’s special attack cannot be blocked.
Evasion
No evasion from stats: each evasion skill (Evasion Mastery, Vague, Hall of Valhalla, Summon Muspell) and each scroll rolls on its own. (Original game value)
Elemental resistance
Damage = Elemental part - ⌊Elemental part × Resistance / 100⌋ (Original game value)
Resistance counts from -100 to 100.
Applied before the monster’s absorption.
Area skills: on the whole hit, and Meteor counts half the resistance. A negative resistance raises the damage.
PvP
Damage = Hit / 5 - ⌊30 × Target absorption / 100⌋ (Original game value)
Only between players above level 20.
Experience
Level gap
In a party, the gap counts from the party’s average level, before the party share.
Party
| Members | Party XP | Each |
|---|---|---|
| 1 | 100% | 100% |
| 2 | 150% | 75% |
| 3 | 180% | 60% |
| 4 | 208% | 52% |
| 5 | 235% | 47% |
| 6 | 264% | 44% |
XP and drops go to the first attacker if they dealt 40% of the monster’s HP. (Original game value)
Death
Never below the start of the level. Nothing is lost when a player kills you, during the Bless Castle siege or with a Rebirth Scroll.
Starting stats
Every class starts with 99 points.
| Class | STR | SPI | TAL | AGI | HEA |
|---|---|---|---|---|---|
| Fighter | 28 | 6 | 21 | 17 | 27 |
| Mechanician | 24 | 8 | 25 | 18 | 24 |
| Archer | 17 | 11 | 21 | 27 | 23 |
| Pikeman | 26 | 9 | 20 | 19 | 25 |
| Knight | 26 | 13 | 17 | 19 | 24 |
| Atalanta | 23 | 15 | 19 | 19 | 23 |
| Priestess | 15 | 28 | 21 | 15 | 20 |
| Magician | 16 | 29 | 19 | 14 | 21 |
| Assassin (Original game value) | 25 | 10 | 22 | 20 | 22 |
| Shaman (Original game value) | 15 | 27 | 20 | 15 | 22 |
| Martial Artist (Original game value) | 26 | 9 | 20 | 20 | 24 |
Stat points
- 5 per level from level 2
- 7 per level from level 80 Test of Kingdom
- 10 per level from level 90 Bitter Ordeal
- 12 per level from level 120 Peace that finally came
Skill points: 1 at level 10, then 1 every 2 levels, plus quests. (Original game value) Special skill points (EP) come from quests only.
Quests
| Level | Quest | Reward |
|---|---|---|
| 30 | For Her | +5 stat points |
| 40 | Tier 3 rank-up | +15 HP (Original game value) |
| 55 | The Cave | +1 skill point |
| 70 | Friendship with Michelle | +5 stat points, +1 skill point |
| 80 | Sealed Fury | +5 stat points, +2 skill points |
| 80 | Test of Kingdom | +2 stat points per level (7 per level) |
| 90 | Eura Village | +40 HP |
| 90 | Bitter Ordeal | +3 stat points per level (10 per level) |
| 106 | Eternal Love (part 2) | +2 EP |
| 110 | Destroy Ancient Weapons | +3 EP |
| 114 | Shattering Ancient Weapons and Capturing the devil | +10 stat points, +3 EP |
| 117 | Eternal rest, Order of the sea, and Prepare for the end | +5 stat points, +3 EP |
| 120 | Peace that finally came | +2 stat points per level (12 per level) |
| 125 | Mysterious amplification | +15 stat points, +3 EP |
Force orbs (Original game value)
| Force Orb | Attack power | Levels |
|---|---|---|
| Lucidy | +2 | 1-19 |
| Sereneo | +4 | 1-29 |
| Fadeo | +7 | 1-39 |
| Sparky | +10 | 1-49 |
| Raident | +15 | 50+ |
| Transparo | +25 | 50+ |
| Murky | +40 plus (min + max) / 20 | 50+ |
| Devine | +60 plus (min + max) / 20 | 50+ |
| Celesto | +80 plus (min + max) / 20 | 50+ |
With a skill, the orb counts × 0.8 (tier 1), × 0.9 (tier 2), × 1 (tier 3), × 1.5 (tier 4). Its percentage only counts while the average attack power is under 1,000. (Original game value)