PristonTale EU
Private international server, with its own formulas.
Level cap 120 · 10 classes · Open in the calculator
Fusion levels come on top and give no stat points; level 150 items ask for level 120 and Fusion level 150. Souls and affixes are not counted.
Character
HP
Fighter
9.2 × Level + 2 × Strength + 5 × Health
Mechanician
10.7 × Level + 2 × Strength + 2 × Agility + 5 × Health + agility penalty
Archer
10 × Level + 2 × Agility + 5 × Health
Pikeman, Assassin
9.3 × Level + 2 × Strength + 5 × Health
Knight
13.8 × Level + 2 × Strength + 5 × Health
Atalanta
6.9 × Level + 2 × Agility + 5 × Health
Priestess, Magician
5.6 × Level + 2 × Spirit + 5 × Health
Shaman
7.6 × Level + 2 × Spirit + 5 × Health
Agility penalty: once Agility reaches 20% of total stats, (0.20 - Agility / total stats) × total stats × 0.52, a negative amount.
MP
Fighter, Mechanician, Assassin
0.6 × Level + 2.2 × Spirit
Archer, Pikeman
0.6 × Level + 2.2 × Spirit (Original game value)
Knight, Atalanta
0.9 × Level + 2.7 × Spirit
Priestess, Magician
1.5 × Level + 3.8 × Spirit
Shaman
1.5 × Level + 3.8 × Spirit (BPT value)
Stamina
1.4 × Health + 0.5 × Strength + 0.5 × Talent + 2.3 × Level + 80 + Spirit
Weight
10 × Level + 0.7 × (Strength + Spirit + Talent + Agility) + (Health + 0.7)
Speed
4 + (Agility / 100 + Strength / 240 + Level / 100) + equipment + 1
Minus current weight / maximum weight; capped since Season 8 (cap not published).
Regeneration (Original game value)
HP = Level + Strength / 2 + Health / 180 + equipment / 1.5
MP = Level + 1.2 × Spirit + Health / 2 / 115 + equipment
Fighter, Pikeman
Stamina = 3.8 + ⌊Level / 7⌋ + equipment
Mechanician, Archer, Knight, Atalanta
Stamina = 3.3 + ⌊Level / 7⌋ + equipment
Priestess, Magician
Stamina = 2.9 + ⌊Level / 7⌋ + equipment
Per second, standing still. Walking: stamina × 0.6; attacking: no stamina.
Combat
Attack power
Fighter, Pikeman, Knight
Min = 2 + ⌊Talent + Agility / 40⌋ + ⌊Weapon min × (1 + Strength / 130)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)
Max = 3 + ⌊Talent + Agility / 35⌋ + ⌊Weapon max × (1 + Strength / 130)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)
Mechanician
Min = 2 + ⌊Talent + Agility / 50⌋ + ⌊Weapon min × (1 + Strength / 150)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)
Max = 3 + ⌊Talent + Agility / 45⌋ + ⌊Weapon max × (1 + Strength / 150)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)
Archer, Atalanta
Min = 2 + ⌊Talent + Agility / 50⌋ + ⌊Weapon min × (1 + Agility / 130)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)
Max = 3 + ⌊Talent + Agility / 45⌋ + ⌊Weapon max × (1 + Agility / 130)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)
Priestess
Min = 2 + ⌊Talent / 50⌋ + ⌊Weapon min × (1 + Spirit / 160)⌋ + ⌊Level / 6⌋
Max = 3 + ⌊Talent / 45⌋ + ⌊Weapon max × (1 + Spirit / 160)⌋ + ⌊Level / 6⌋ (Original game value)
Magician
Min = 2 + ⌊Talent / 50⌋ + ⌊Weapon min × (1 + Spirit / 145)⌋ + ⌊Level / 6⌋
Max = 3 + ⌊Talent / 45⌋ + ⌊Weapon max × (1 + Spirit / 145)⌋ + ⌊Level / 6⌋ (Original game value)
Assassin
Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Strength / 130⌋
Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Strength / 130⌋ (BPT value)
Shaman
Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Spirit / 150⌋
Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Spirit / 150⌋ (BPT value)
Fighter, Pikeman, Knight, Mechanician, Archer, Atalanta, Priestess, Magician: PTEU reworked every character’s formulas in Season 8 (Jul 27, 2023).
Attack rating
Fighter
⌊2.5 × Strength + 5.5 × Talent⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)
Mechanician
⌊2.5 × Strength + 6.5 × Talent + 2.5 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)
Archer
⌊9 × Talent + 3.5 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)
Pikeman
⌊4.6 × Strength + 13 × Talent⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)
Knight
⌊3.5 × Strength + 16 × Talent⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)
Atalanta
⌊Talent + 1.8 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)
Priestess, Magician, Shaman
⌊3.5 × Spirit + 17.5 × Talent⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)
Assassin
⌊2.5 × Strength + 11 × Talent⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)
Hit chance
Table(1.4 × (Attack rating - Monster defense)) - 28 × (Monster level - Level) / 100 (min 30, max 95) (Original game value)
Accuracy table
Gap below -190: 50%; above 2,100: 95%. A gap between two rows takes the next row.
| Gap up to | Chance |
|---|---|
| -380 | 50% |
| -360 | 51% |
| -340 | 52% |
| -320 | 53% |
| -300 | 54% |
| -280 | 55% |
| -260 | 56% |
| -240 | 57% |
| -220 | 58% |
| -200 | 59% |
| -180 | 60% |
| -160 | 61% |
| -140 | 62% |
| -120 | 63% |
| -100 | 64% |
| -80 | 65% |
| -60 | 66% |
| -40 | 67% |
| -20 | 68% |
| 0 | 69% |
| 10 | 70% |
| 20 | 71% |
| 30 | 72% |
| 40 | 73% |
| 50 | 74% |
| 60 | 75% |
| 70 | 76% |
| 80 | 77% |
| 90 | 78% |
| 100 | 79% |
| 110 | 80% |
| 120 | 81% |
| 150 | 82% |
| 190 | 83% |
| 240 | 84% |
| 300 | 85% |
| 370 | 86% |
| 450 | 87% |
| 540 | 88% |
| 640 | 89% |
| 750 | 90% |
| 950 | 91% |
| 1,300 | 92% |
| 1,600 | 93% |
| 2,000 | 94% |
| 2,500 | 95% |
Defense
Fighter, Mechanician, Archer, Pikeman, Knight, Priestess, Magician, Assassin, Shaman
12 × Talent
Atalanta
2.5 × Talent
A monster hits you
Table(2 × (Monster attack rating - Defense)) - 50 × (Level - Monster level) / 100 (min 30, max 95) (Original game value)
Defense only decides whether a monster’s hit lands; it never lowers the damage. A monster’s special attack always lands.
Absorption
Strength + Talent / 40 + Level / 10 + Defense / 100 + equipment + 1 (Original game value)
1 absorption removes 1 damage. The formula changed on Sep 6, 2023 and in Season 12 (Apr 17, 2026).
Damage to a monster
Damage = Hit - ⌊Hit × Monster absorption / 100⌋
Critical
⌊Talent / 50⌋ + equipment (max 100)
Critical hits: +30% damage
Since Season 9 (Dec 13, 2023); 70% before.
Against a monster
Critical + ⌊25 × (Level - Monster level) / 100⌋ (max 100)
Area skills can deal critical hits too.
Block
equipment (max 50)
A blocked hit deals 50% damage.
Against a monster
Block + 20 × (Level - Monster level) / 100 (max 50)
Evasion
equipment (max 50)
Against a monster
Evasion + 20 × (Level - Monster level) / 100 (max 50)
Elemental resistance
Damage = Hit - ⌊Hit × Resistance / 100⌋
Resistance counts from -100 to 100.
On the whole hit, after the monster’s absorption.
PvP
Only in Bless Castle and Battle Town. Damage and absorption scale with the attacker’s level; the settings are not published.
Experience
Level gap
Gap to the party’s level
Alone: no reduction. In a party, each member’s share depends on the gap between their level and the party’s.
Party
| Members | Party XP | Each |
|---|---|---|
| 1 | 100% | 100% |
| 2 | 180% | 90% |
| 3 | 260% | 86.7% |
| 4 | 340% | 85% |
| 5 | 420% | 84% |
| 6 | 500% | 83.3% |
Hunt mode: 80% plus 20% per member beyond two, and one more drop per kill.
XP and drops go to the first attacker if they dealt 40% of the monster’s HP. (Original game value)
Death
1% with the Bless of Kalia, nothing with a Rebirth Scroll. Never below the start of the level; nothing is lost in town, at Bless Castle or in Bellatra.
Starting stats
Every class starts with 99 points.
| Class | STR | SPI | TAL | AGI | HEA |
|---|---|---|---|---|---|
| Fighter | 28 | 6 | 21 | 17 | 27 |
| Mechanician | 24 | 8 | 25 | 18 | 24 |
| Archer | 17 | 11 | 21 | 27 | 23 |
| Pikeman | 26 | 9 | 20 | 19 | 25 |
| Knight | 26 | 13 | 17 | 19 | 24 |
| Atalanta | 23 | 15 | 19 | 19 | 23 |
| Priestess | 15 | 28 | 21 | 15 | 20 |
| Magician | 16 | 29 | 19 | 14 | 21 |
| Assassin | 25 | 10 | 22 | 20 | 22 |
| Shaman | 15 | 27 | 20 | 15 | 22 |
Stat points
- 5 per level from level 2
- 8 per level from level 90 Bitter Ordeal
Skill points: 1 at level 10, then 1 every 2 levels, plus quests. (Original game value)
Quests
| Level | Quest | Reward |
|---|---|---|
| 40 | For Her | +5 stat points |
| 55 | The Cave | +1 skill point |
| 70 | Friendship with Michelle | +5 stat points, +1 skill point |
| 85 | Iron Out the Details | +5 stat points, +2 skill points |
| 90 | Bitter Ordeal | +3 stat points per level (8 per level) |
| 95 | Not for the Fainted-Hearted | +100 HP |
Force orbs (Original game value)
| Force Orb | Attack power | Levels |
|---|---|---|
| Lucidy | +2 | 1-19 |
| Sereneo | +4 | 1-29 |
| Fadeo | +7 | 1-39 |
| Sparky | +10 | 1-49 |
| Raident | +15 | 50+ |
| Transparo | +25 | 50+ |
| Murky | +40 plus (min + max) / 20 | 50+ |
| Devine | +60 plus (min + max) / 20 | 50+ |
| Celesto | +80 plus (min + max) / 20 | 50+ |
With a skill, the orb counts × 0.8 (tier 1), × 0.9 (tier 2), × 1 (tier 3), × 1.5 (tier 4). Its percentage only counts while the average attack power is under 1,000. (Original game value)