priston.net
English

PristonTale EU

Private international server, with its own formulas.

Level cap 120 · 10 classes · Open in the calculator

Fusion levels come on top and give no stat points; level 150 items ask for level 120 and Fusion level 150. Souls and affixes are not counted.

Character

HP

Fighter

9.2 × Level + 2 × Strength + 5 × Health

Mechanician

10.7 × Level + 2 × Strength + 2 × Agility + 5 × Health + agility penalty

Archer

10 × Level + 2 × Agility + 5 × Health

Pikeman, Assassin

9.3 × Level + 2 × Strength + 5 × Health

Knight

13.8 × Level + 2 × Strength + 5 × Health

Atalanta

6.9 × Level + 2 × Agility + 5 × Health

Priestess, Magician

5.6 × Level + 2 × Spirit + 5 × Health

Shaman

7.6 × Level + 2 × Spirit + 5 × Health

Agility penalty: once Agility reaches 20% of total stats, (0.20 - Agility / total stats) × total stats × 0.52, a negative amount.

MP

Fighter, Mechanician, Assassin

0.6 × Level + 2.2 × Spirit

Archer, Pikeman

0.6 × Level + 2.2 × Spirit (Original game value)

Knight, Atalanta

0.9 × Level + 2.7 × Spirit

Priestess, Magician

1.5 × Level + 3.8 × Spirit

Shaman

1.5 × Level + 3.8 × Spirit (BPT value)

Stamina

1.4 × Health + 0.5 × Strength + 0.5 × Talent + 2.3 × Level + 80 + Spirit

Weight

10 × Level + 0.7 × (Strength + Spirit + Talent + Agility) + (Health + 0.7)

Speed

4 + (Agility / 100 + Strength / 240 + Level / 100) + equipment + 1

Minus current weight / maximum weight; capped since Season 8 (cap not published).

Regeneration (Original game value)

HP = Level + Strength / 2 + Health / 180 + equipment / 1.5

MP = Level + 1.2 × Spirit + Health / 2 / 115 + equipment

Fighter, Pikeman

Stamina = 3.8 + ⌊Level / 7⌋ + equipment

Mechanician, Archer, Knight, Atalanta

Stamina = 3.3 + ⌊Level / 7⌋ + equipment

Priestess, Magician

Stamina = 2.9 + ⌊Level / 7⌋ + equipment

Per second, standing still. Walking: stamina × 0.6; attacking: no stamina.

Combat

Attack power

Fighter, Pikeman, Knight

Min = 2 + ⌊Talent + Agility / 40⌋ + ⌊Weapon min × (1 + Strength / 130)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 3 + ⌊Talent + Agility / 35⌋ + ⌊Weapon max × (1 + Strength / 130)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)

Mechanician

Min = 2 + ⌊Talent + Agility / 50⌋ + ⌊Weapon min × (1 + Strength / 150)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 3 + ⌊Talent + Agility / 45⌋ + ⌊Weapon max × (1 + Strength / 150)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)

Archer, Atalanta

Min = 2 + ⌊Talent + Agility / 50⌋ + ⌊Weapon min × (1 + Agility / 130)⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Level / 6⌋ (class weapon)

Max = 3 + ⌊Talent + Agility / 45⌋ + ⌊Weapon max × (1 + Agility / 130)⌋ + ⌊Level / 6⌋ (class weapon) + ⌊Level / x⌋ (spec item LV/x) (Original game value)

Priestess

Min = 2 + ⌊Talent / 50⌋ + ⌊Weapon min × (1 + Spirit / 160)⌋ + ⌊Level / 6⌋

Max = 3 + ⌊Talent / 45⌋ + ⌊Weapon max × (1 + Spirit / 160)⌋ + ⌊Level / 6⌋ (Original game value)

Magician

Min = 2 + ⌊Talent / 50⌋ + ⌊Weapon min × (1 + Spirit / 145)⌋ + ⌊Level / 6⌋

Max = 3 + ⌊Talent / 45⌋ + ⌊Weapon max × (1 + Spirit / 145)⌋ + ⌊Level / 6⌋ (Original game value)

Assassin

Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Strength / 130⌋

Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent + Agility / 40⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Strength / 130⌋ (BPT value)

Shaman

Min = 2 + Weapon min + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Weapon min + Weapon max / 16⌋ + ⌊Weapon min × Spirit / 150⌋

Max = 4 + Weapon max + ⌊Level / 6⌋ (class weapon) + ⌊Talent / 30⌋ + ⌊Level / x⌋ (spec item LV/x) + ⌊Weapon max × Spirit / 150⌋ (BPT value)

Fighter, Pikeman, Knight, Mechanician, Archer, Atalanta, Priestess, Magician: PTEU reworked every character’s formulas in Season 8 (Jul 27, 2023).

Attack rating

Fighter

⌊2.5 × Strength + 5.5 × Talent⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)

Mechanician

⌊2.5 × Strength + 6.5 × Talent + 2.5 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)

Archer

⌊9 × Talent + 3.5 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)

Pikeman

⌊4.6 × Strength + 13 × Talent⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)

Knight

⌊3.5 × Strength + 16 × Talent⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)

Atalanta

⌊Talent + 1.8 × Agility⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)

Priestess, Magician, Shaman

⌊3.5 × Spirit + 17.5 × Talent⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)

Assassin

⌊2.5 × Strength + 11 × Talent⌋ + equipment + ⌊Level / x⌋ (spec item LV/x)

Hit chance

Table(1.4 × (Attack rating - Monster defense)) - 28 × (Monster level - Level) / 100 (min 30, max 95) (Original game value)

Accuracy table

Gap below -190: 50%; above 2,100: 95%. A gap between two rows takes the next row.

Gap up toChance
-38050%
-36051%
-34052%
-32053%
-30054%
-28055%
-26056%
-24057%
-22058%
-20059%
-18060%
-16061%
-14062%
-12063%
-10064%
-8065%
-6066%
-4067%
-2068%
069%
1070%
2071%
3072%
4073%
5074%
6075%
7076%
8077%
9078%
10079%
11080%
12081%
15082%
19083%
24084%
30085%
37086%
45087%
54088%
64089%
75090%
95091%
1,30092%
1,60093%
2,00094%
2,50095%

Defense

Fighter, Mechanician, Archer, Pikeman, Knight, Priestess, Magician, Assassin, Shaman

12 × Talent

Atalanta

2.5 × Talent

A monster hits you

Table(2 × (Monster attack rating - Defense)) - 50 × (Level - Monster level) / 100 (min 30, max 95) (Original game value)

Defense only decides whether a monster’s hit lands; it never lowers the damage. A monster’s special attack always lands.

Absorption

Strength + Talent / 40 + Level / 10 + Defense / 100 + equipment + 1 (Original game value)

1 absorption removes 1 damage. The formula changed on Sep 6, 2023 and in Season 12 (Apr 17, 2026).

Damage to a monster

Damage = Hit - ⌊Hit × Monster absorption / 100⌋

Critical

⌊Talent / 50⌋ + equipment (max 100)

Critical hits: +30% damage

Since Season 9 (Dec 13, 2023); 70% before.

Against a monster

Critical + ⌊25 × (Level - Monster level) / 100⌋ (max 100)

Area skills can deal critical hits too.

Block

equipment (max 50)

A blocked hit deals 50% damage.

Against a monster

Block + 20 × (Level - Monster level) / 100 (max 50)

Evasion

equipment (max 50)

Against a monster

Evasion + 20 × (Level - Monster level) / 100 (max 50)

Elemental resistance

Damage = Hit - ⌊Hit × Resistance / 100⌋

Resistance counts from -100 to 100.

On the whole hit, after the monster’s absorption.

PvP

Only in Bless Castle and Battle Town. Damage and absorption scale with the attacker’s level; the settings are not published.

Experience

Level gap

Gap to the party’s level

  • 0 to 14 levels: 100%
  • 15 to 19 levels: 75%
  • 20 to 24 levels: 50%
  • More than 24 levels: 25%

Alone: no reduction. In a party, each member’s share depends on the gap between their level and the party’s.

Party

MembersParty XPEach
1100%100%
2180%90%
3260%86.7%
4340%85%
5420%84%
6500%83.3%

Hunt mode: 80% plus 20% per member beyond two, and one more drop per kill.

XP and drops go to the first attacker if they dealt 40% of the monster’s HP. (Original game value)

Death

  • From level 11: 3% of the level’s XP
  • After the level 85 quest: 2% of the level’s XP
  • Carried gold: 1%

1% with the Bless of Kalia, nothing with a Rebirth Scroll. Never below the start of the level; nothing is lost in town, at Bless Castle or in Bellatra.

Starting stats

Every class starts with 99 points.

ClassSTRSPITALAGIHEA
Fighter286211727
Mechanician248251824
Archer1711212723
Pikeman269201925
Knight2613171924
Atalanta2315191923
Priestess1528211520
Magician1629191421
Assassin2510222022
Shaman1527201522

Stat points

Skill points: 1 at level 10, then 1 every 2 levels, plus quests. (Original game value)

Quests

LevelQuestReward
40For Her+5 stat points
55The Cave+1 skill point
70Friendship with Michelle+5 stat points, +1 skill point
85Iron Out the Details+5 stat points, +2 skill points
90Bitter Ordeal+3 stat points per level (8 per level)
95Not for the Fainted-Hearted+100 HP

Force orbs (Original game value)

Force OrbAttack powerLevels
Lucidy+21-19
Sereneo+41-29
Fadeo+71-39
Sparky+101-49
Raident+1550+
Transparo+2550+
Murky+40 plus (min + max) / 2050+
Devine+60 plus (min + max) / 2050+
Celesto+80 plus (min + max) / 2050+

With a skill, the orb counts × 0.8 (tier 1), × 0.9 (tier 2), × 1 (tier 3), × 1.5 (tier 4). Its percentage only counts while the average attack power is under 1,000. (Original game value)

* Original game value, ** BPT value: PTEU does not publish its own.

⌊ ⌋ rounds down, ⌈ ⌉ rounds up; every result is rounded down.