Priston Tale VTC
Server resmi Vietnam dari VTC Online, dalam open beta sejak 2026.
Level maksimal 120 · 11 class · Buka di kalkulator
Karakter
HP
Fighter, Pikeman
2,1 × Level + 0,8 × Strength + 2,4 × Health - 10 (Nilai asli game)
Mechanician, Knight, Atalanta
2,1 × Level + 0,6 × Strength + 2,2 × Health - 5 (Nilai asli game)
Archer
1,8 × Level + 0,3 × Strength + 2,1 × Health (Nilai asli game)
Priestess
1,2 × Level + 2,2 × Health (Nilai asli game)
Magician
1,5 × Level + 1,9 × Health (Nilai asli game)
Assassin
2,1 × Level + 0,7 × Strength + 2,4 × Health - 10 (Nilai BPT)
Shaman
1,5 × Level + 0,5 × Spirit + 2,2 × Health - 10 (Nilai BPT)
Martial Artist
2,1 × Level + 0,8 × Strength + 2,4 × Health - 10 (Nilai BPT)
MP
Fighter, Archer, Pikeman
0,6 × Level + 2,2 × Spirit (Nilai asli game)
Mechanician, Knight, Atalanta
0,9 × Level + 2,7 × Spirit (Nilai asli game)
Priestess, Magician
1,5 × Level + 3,8 × Spirit (Nilai asli game)
Assassin, Martial Artist
0,6 × Level + 2,2 × Spirit (Nilai BPT)
Shaman
1,5 × Level + 3,8 × Spirit (Nilai BPT)
Stamina
2,3 × Level + 0,5 × Strength + Spirit + 0,5 × Talent + 1,4 × Health + 80 (Nilai asli game)
Berat
3 × Level + 2 × Strength + 1,5 × Health + 60 (Nilai asli game)
Kecepatan
1,4 + Level / 150 + Talent / 150 + Health / 150 (Nilai asli game)
Regenerasi (Nilai asli game)
HP = Level + Strength / 2 + Health / 180 + equipment / 1,5
MP = Level + 1,2 × Spirit + Health / 2 / 115 + equipment
Fighter, Pikeman
Stamina = 3,8 + ⌊Level / 7⌋ + equipment
Mechanician, Archer, Knight, Atalanta
Stamina = 3,3 + ⌊Level / 7⌋ + equipment
Priestess, Magician
Stamina = 2,9 + ⌊Level / 7⌋ + equipment
Per detik, saat diam. Saat berjalan: stamina × 0,6; saat menyerang: stamina tidak pulih.
Pertarungan
Attack Power
Fighter, Pikeman, Knight
Min = 2 + ⌊Talent + Agility / 40⌋ + ⌊Senjata min × (1 + Strength / 130)⌋ + ⌊Senjata min + Senjata maks / 16⌋ + ⌊Level / 6⌋ (senjata class)
Maks = 3 + ⌊Talent + Agility / 35⌋ + ⌊Senjata maks × (1 + Strength / 130)⌋ + ⌊Level / 6⌋ (senjata class) + ⌊Level / x⌋ (item spec LV/x) (Nilai asli game)
Mechanician
Min = 2 + ⌊Talent + Agility / 50⌋ + ⌊Senjata min × (1 + Strength / 150)⌋ + ⌊Senjata min + Senjata maks / 16⌋ + ⌊Level / 6⌋ (senjata class)
Maks = 3 + ⌊Talent + Agility / 45⌋ + ⌊Senjata maks × (1 + Strength / 150)⌋ + ⌊Level / 6⌋ (senjata class) + ⌊Level / x⌋ (item spec LV/x) (Nilai asli game)
Archer, Atalanta
Min = 2 + ⌊Talent + Agility / 50⌋ + ⌊Senjata min × (1 + Agility / 130)⌋ + ⌊Senjata min + Senjata maks / 16⌋ + ⌊Level / 6⌋ (senjata class)
Maks = 3 + ⌊Talent + Agility / 45⌋ + ⌊Senjata maks × (1 + Agility / 130)⌋ + ⌊Level / 6⌋ (senjata class) + ⌊Level / x⌋ (item spec LV/x) (Nilai asli game)
Priestess
Min = 2 + ⌊Talent / 50⌋ + ⌊Senjata min × (1 + Spirit / 160)⌋ + ⌊Level / 6⌋
Maks = 3 + ⌊Talent / 45⌋ + ⌊Senjata maks × (1 + Spirit / 160)⌋ + ⌊Level / 6⌋ (Nilai asli game)
Magician
Min = 2 + ⌊Talent / 50⌋ + ⌊Senjata min × (1 + Spirit / 145)⌋ + ⌊Level / 6⌋
Maks = 3 + ⌊Talent / 45⌋ + ⌊Senjata maks × (1 + Spirit / 145)⌋ + ⌊Level / 6⌋ (Nilai asli game)
Assassin, Martial Artist
Min = 2 + Senjata min + ⌊Level / 6⌋ (senjata class) + ⌊Talent + Agility / 40⌋ + ⌊Senjata min + Senjata maks / 16⌋ + ⌊Senjata min × Strength / 130⌋
Maks = 4 + Senjata maks + ⌊Level / 6⌋ (senjata class) + ⌊Talent + Agility / 40⌋ + ⌊Level / x⌋ (item spec LV/x) + ⌊Senjata maks × Strength / 130⌋ (Nilai BPT)
Shaman
Min = 2 + Senjata min + ⌊Level / 6⌋ (senjata class) + ⌊Talent / 30⌋ + ⌊Senjata min + Senjata maks / 16⌋ + ⌊Senjata min × Spirit / 150⌋
Maks = 4 + Senjata maks + ⌊Level / 6⌋ (senjata class) + ⌊Talent / 30⌋ + ⌊Level / x⌋ (item spec LV/x) + ⌊Senjata maks × Spirit / 150⌋ (Nilai BPT)
Attack Rating
⌊1,9 × Level + 1,5 × Talent + 3,1 × Agility⌋ + equipment + ⌊Level / x⌋ (item spec LV/x) (Nilai asli game)
Peluang kena
Tabel(1,4 × (Attack Rating - Defense monster)) - 28 × (Level monster - Level) / 100 (min 30, maks 95) (Nilai asli game)
Tabel akurasi
Selisih di bawah -190: 50%; di atas 2.100: 95%. Selisih di antara dua baris memakai baris berikutnya.
| Selisih sampai | Peluang |
|---|---|
| -380 | 50% |
| -360 | 51% |
| -340 | 52% |
| -320 | 53% |
| -300 | 54% |
| -280 | 55% |
| -260 | 56% |
| -240 | 57% |
| -220 | 58% |
| -200 | 59% |
| -180 | 60% |
| -160 | 61% |
| -140 | 62% |
| -120 | 63% |
| -100 | 64% |
| -80 | 65% |
| -60 | 66% |
| -40 | 67% |
| -20 | 68% |
| 0 | 69% |
| 10 | 70% |
| 20 | 71% |
| 30 | 72% |
| 40 | 73% |
| 50 | 74% |
| 60 | 75% |
| 70 | 76% |
| 80 | 77% |
| 90 | 78% |
| 100 | 79% |
| 110 | 80% |
| 120 | 81% |
| 150 | 82% |
| 190 | 83% |
| 240 | 84% |
| 300 | 85% |
| 370 | 86% |
| 450 | 87% |
| 540 | 88% |
| 640 | 89% |
| 750 | 90% |
| 950 | 91% |
| 1.300 | 92% |
| 1.600 | 93% |
| 2.000 | 94% |
| 2.500 | 95% |
Defense
1,4 × Level + 0,25 × Talent + 0,5 × Agility (Nilai asli game)
Monster menyerangmu
Tabel(2 × (Attack Rating monster - Defense)) - 50 × (Level - Level monster) / 100 (min 30, maks 95) (Nilai asli game)
Defense hanya menentukan apakah hit monster mengenai; defense tidak pernah menurunkan damage. Serangan khusus monster selalu mengenai.
Absorption
Strength + Talent / 40 + Level / 10 + Defense / 100 + equipment + 1 (Nilai asli game)
Damage ke monster
Damage = Hit - ⌊Hit × Absorption monster / 100⌋ (Nilai asli game)
Melawan monster dengan level lebih tinggi, hit di atas 1/4 HP-nya turun menjadi antara 1/8 dan 1/4 HP-nya. (Nilai asli game)
Mulai 24 level di bawah monster, hit bisa kehilangan critical dan, di atas 2 × Level, turun menjadi antara Level dan 2 × Level; mulai 26 level di bawah, selalu. (Nilai asli game)
Critical
equipment (maks 50) (Nilai asli game)
Critical hit: +70% damage (Nilai asli game)
Melawan monster
Critical + ⌊25 × (Level - Level monster) / 100⌋ (maks 70) (Nilai asli game)
Serangan biasa dengan wand atau staff, sihir, dan sebagian besar skill area tidak pernah memberi critical hit.
Block
equipment (Nilai asli game)
Melawan monster
Block + 25 × (Level - Level monster) / 100 (maks 50) (Nilai asli game)
Hit yang di-block tidak memberi damage; batas 50% berlaku dengan shield. Serangan khusus monster tidak bisa di-block.
Evasion
Tidak ada evasion dari stat: setiap skill evasion (Evasion Mastery, Vague, Hall of Valhalla, Summon Muspell) dan setiap scroll diundi sendiri-sendiri. (Nilai asli game)
Resistansi elemen
Damage = Bagian elemen - ⌊Bagian elemen × Resistansi / 100⌋ (Nilai asli game)
Resistansi dihitung dari -100 sampai 100.
Diterapkan sebelum absorption monster.
Skill area: pada seluruh hit, dan Meteor hanya menghitung setengah resistansi. Resistansi negatif menaikkan damage.
PvP
Damage = Hit / 5 - ⌊30 × Absorption target / 100⌋ (Nilai asli game)
Hanya antar pemain di atas level 20.
Experience
Selisih level (Nilai asli game)
Dalam party, selisihnya dihitung dari level rata-rata party, sebelum pembagian party.
Party (Nilai asli game)
| Anggota | XP party | Per orang |
|---|---|---|
| 1 | 100% | 100% |
| 2 | 130% | 65% |
| 3 | 150% | 50% |
| 4 | 180% | 45% |
| 5 | 200% | 40% |
| 6 | 222% | 37% |
Hanya anggota di dekat pemain yang membunuh monster yang mendapat bagian.
XP dan drop menjadi milik penyerang pertama jika ia memberi 40% dari HP monster. (Nilai asli game)
Mati (Nilai asli game)
Tidak pernah di bawah awal level. Tidak ada yang hilang jika kamu dibunuh pemain, saat pengepungan Bless Castle, atau dengan Rebirth Scroll.
Stat awal (Nilai asli game)
Semua class mulai dengan 99 poin.
| Class | STR | SPI | TAL | AGI | HEA |
|---|---|---|---|---|---|
| Fighter | 28 | 6 | 21 | 17 | 27 |
| Mechanician | 24 | 8 | 25 | 18 | 24 |
| Archer | 17 | 11 | 21 | 27 | 23 |
| Pikeman | 26 | 9 | 20 | 19 | 25 |
| Knight | 26 | 13 | 17 | 19 | 24 |
| Atalanta | 23 | 15 | 19 | 19 | 23 |
| Priestess | 15 | 28 | 21 | 15 | 20 |
| Magician | 16 | 29 | 19 | 14 | 21 |
| Assassin | 25 | 10 | 22 | 20 | 22 |
| Shaman | 15 | 27 | 20 | 15 | 22 |
| Martial Artist | 26 | 9 | 20 | 20 | 24 |
Poin stat
- 5 per level mulai level 2
- 7 per level mulai level 80 Test of Kingdom
- 10 per level mulai level 90 Bitter Ordeal
- 12 per level mulai level 120 Peace that finally came
Skill point: 1 di level 10, lalu 1 setiap 2 level, ditambah quest. (Nilai asli game) Skill point khusus (EP) hanya didapat dari quest.
Quest
| Level | Quest | Hadiah |
|---|---|---|
| 30 | For Her | +5 poin stat |
| 40 | Ganti class tier 3 | +15 HP |
| 55 | The Cave | +1 skill point |
| 70 | Friendship with Michelle | +5 poin stat, +1 skill point |
| 80 | Sealed Fury | +5 poin stat, +2 skill point |
| 80 | Test of Kingdom | +2 poin stat per level (7 per level) |
| 90 | Eura Village | +40 HP |
| 90 | Bitter Ordeal | +3 poin stat per level (10 per level) |
| 106 | Eternal Love (part 2) | +2 EP |
| 110 | Destroy Ancient Weapons | +3 EP |
| 114 | Shattering Ancient Weapons dan Capturing the devil | +10 poin stat, +3 EP |
| 117 | Eternal rest, Order of the sea, dan Prepare for the end | +5 poin stat, +3 EP |
| 120 | Peace that finally came | +2 poin stat per level (12 per level) |
Force Orb (Nilai asli game)
| Force Orb | Attack Power | Level |
|---|---|---|
| Lucidy | +2 | 1-19 |
| Sereneo | +4 | 1-29 |
| Fadeo | +7 | 1-39 |
| Sparky | +10 | 1-49 |
| Raident | +15 | 50+ |
| Transparo | +25 | 50+ |
| Murky | +40 ditambah (min + maks) / 20 | 50+ |
| Devine | +60 ditambah (min + maks) / 20 | 50+ |
| Celesto | +80 ditambah (min + maks) / 20 | 50+ |
Dengan skill, orb dihitung × 0,8 (tier 1), × 0,9 (tier 2), × 1 (tier 3), × 1,5 (tier 4). Persentasenya hanya berlaku selama rata-rata Attack Power di bawah 1.000. (Nilai asli game)