Gaining experience
The XP each level needs, on every server, is in the experience table.
Solo
- Only the first player to attack a monster sees its health bar.
- That player gets the XP by dealing more than 40% of its health in damage without staying idle more than 5 seconds; the others get none. They also have priority on the loot for 10 seconds.
- Idle for more than 5 seconds, they lose this priority even past 40%: the XP and the loot go to the last player to hit the monster.
Level gap
XP depends on the level gap with the monster. In a party, the gap is counted from the party's average level.
| Gap | XP |
|---|---|
| 0 to ±10 | 100% |
| ±11 to ±20 | 85% |
| ±21 to ±30 | 70% |
| ±31 or more | 55% |
Party
The party's XP then grows with its size and is shared evenly:
| Players | Party XP | Each player |
|---|---|---|
| 2 | 120% | 120% / 2 |
| 3 | 140% | 140% / 3 |
| 4 | 160% | 160% / 4 |
| 5 | 180% | 180% / 5 |
| 6 | 200% | 200% / 6 |
Gold is shared evenly too; the player who picks it up also keeps the remainder.