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Gaining experience

The XP each level needs, on every server, is in the experience table.

Solo

  1. Only the first player to attack a monster sees its health bar.
  2. That player gets the XP by dealing more than 40% of its health in damage without staying idle more than 5 seconds; the others get none. They also have priority on the loot for 10 seconds.
  3. Idle for more than 5 seconds, they lose this priority even past 40%: the XP and the loot go to the last player to hit the monster.

Level gap

XP depends on the level gap with the monster. In a party, the gap is counted from the party's average level.

GapXP
0 to ±10100%
±11 to ±2085%
±21 to ±3070%
±31 or more55%

Party

The party's XP then grows with its size and is shared evenly:

PlayersParty XPEach player
2120%120% / 2
3140%140% / 3
4160%160% / 4
5180%180% / 5
6200%200% / 6

Gold is shared evenly too; the player who picks it up also keeps the remainder.