Spec items
A spec item is made for one class: in the hands of that class it gives extra bonuses, and its stat requirements are adjusted.

Spec bonuses
- Attack +(LV/x)your level ÷ x added to max. damage
- Attack rating +(LV/x)your level ÷ x added to attack rating
- Attack speed +x
- Critical +x%
- Attack range +x
- Defense +x
- Absorption +x.x
- Block +x%chance to block with the shield
- Speed +x.xmovement speed
- HP regen +x.xHP regeneration rate
- MP regen +x.xMP regeneration rate
- HP +x
- Stamina +x
- MP +x
- Magic aptitude +xtraining of all magic skills +x% (up to 100%)
Requirements by class
A spec item's requirements change with its class, by a random amount within these ranges. Level and health requirements do not change.
| Class | Strength | Spirit | Talent | Agility |
|---|---|---|---|---|
| Fighter | +10% to +15% | -15% to -20% | Fixed | -15% to -20% |
| Mechanician | +5% to +15% | -10% to -20% | Fixed | -15% to -25% |
| Archer | -15% to -25% | -10% to -20% | Fixed | +15% to +25% |
| Pikeman | +10% to +15% | -15% to -20% | Fixed | -15% to -25% |
| Knight | +5% to +15% | -10% to -15% | +5% to +10% | -15% to -25% |
| Atalanta | -15% to -20% | -10% to -20% | Fixed | +15% to +25% |
| Priestess | -20% to -25% | +15% to +20% | -10% to -15% | -15% to -20% |
| Magician | -20% to -25% | +15% to +25% | -10% to -15% | -15% to -20% |