Mixing
Mixing adds a bonus to an item with sheltoms. The mixed item can be used right away but cannot be mixed again. Mixing gives less than aging.
Weapons
| Sheltoms | Bonus |
|---|---|
| Organic +5 | |
| Poison +5 | |
| Ice +5 | |
| Fire +5 | |
| Lightning +5 | |
| Critical +1% | |
| Attack rating +50 | |
| Stamina +20 (MP +5, HP +5) | |
| Attack rating +20% | |
| Attack rating +40% | |
| Attack rating +10, Min. attack +1 | |
| Attack rating +10, Max. attack +1 | |
| Attack rating +20, Min. and max. attack +1 | |
| Attack rating +100% | |
| Min. attack +1 | |
| Max. attack +2 | |
| Critical +2%, Min. and max. attack +1 | |
| Max. attack +4 | |
| Attack rating +10%, Max. attack +4 | |
| Min. attack +1, Max. attack +3 | |
| Min. attack +2, Max. attack +2 | |
| Critical +4%, Min. and max. attack +3 | |
| Attack rating +10%, Min. attack +1, Max. attack +4 | |
| Attack rating +40, Min. attack +3, Max. attack +5 | |
| Critical +4%, Attack rating +60%, Max. attack +6 | |
| Attack rating +80, Critical +2%, Min. and max. attack +4 | |
| Critical +4%, MP +20, Min. and max. attack +6 | |
| Attack rating +60, HP +20, Min. and max. attack +6 |
Armor
| Sheltoms | Bonus |
|---|---|
| Organic +5 | |
| Poison +5 | |
| Ice +5 | |
| Fire +5 | |
| Lightning +5 | |
| Defense +20 | |
| Absorption +0.6 | |
| Stamina +10 | |
| Defense +10% | |
| Defense +20 | |
| Defense +15% | |
| Defense +30, Absorption +0.6 | |
| Defense +40, Absorption +0.4 | |
| Defense +45, Absorption +1.0 | |
| Defense +10, Absorption +1.5 | |
| Absorption +2.0 | |
| Absorption +3.0 | |
| Absorption +3.5 | |
| Defense +40, Absorption +3.0 | |
| Absorption +30% | |
| Defense +20, Absorption +3.4 | |
| HP +40 | |
| Defense +40, MP +30 | |
| Absorption +3.5, HP +20 | |
| All elements +5 |
Shields
| Sheltoms | Bonus |
|---|---|
| Organic +5 | |
| Poison +5 | |
| Ice +5 | |
| Fire +5 | |
| Lightning +5 | |
| Defense +10 | |
| Block +1% | |
| HP +10 | |
| Defense +10 | |
| Defense +10% | |
| Defense +15, Absorption +0.3 | |
| Absorption +0.3 | |
| Defense +10, Absorption +0.6 | |
| Defense +20, Absorption +0.3 | |
| Absorption +0.6, Block +4% | |
| Block +5% | |
| Defense +40, Block +2% | |
| Defense +20, Block +4% | |
| Defense +40, MP +10, Stamina +50 | |
| Block +3%, HP +20 | |
| Absorption +1.0, Stamina +50 | |
| Absorption +0.6, HP +40 | |
| All elements +5 |
Orbs
| Sheltoms | Bonus |
|---|---|
| Organic +5 | |
| Poison +5 | |
| Ice +5 | |
| Fire +5 | |
| Lightning +5 | |
| MP regen +0.3 | |
| Defense +10 | |
| MP +20 | |
| Defense +10 | |
| Defense +10% | |
| Defense +15, Absorption +0.4 | |
| Absorption +0.8 | |
| Defense +10, MP regen +0.4 | |
| Defense +20, MP regen +0.2 | |
| Defense +40 | |
| Defense +10, MP regen +0.6 | |
| Defense +50, Absorption +1.0 | |
| Defense +40, MP regen +0.4 | |
| MP regen +0.5, MP +40 | |
| Defense +10, MP regen +0.4, Stamina +40 | |
| MP +50, Stamina +50 | |
| Absorption +1.0, MP regen +0.6, HP +20 | |
| All elements +5 |
No recipe uses all these sheltoms.
How to mix

Talk to the mixing NPC and put the item in the left column.

Put the sheltoms in the right column.

Press + in the middle. Depending on the combination, the mix succeeds or fails; the sheltoms are used up either way.

On success, the bonus is added to the item and shown in another color in its information.

On failure, a message says so: the sheltoms are lost, but the item is unchanged and can be mixed again.