Might of Zecram
Infuses the weapon with fire: after the number of hits shown, the final damage rises by the percentage shown, but each hit costs a share of HP. Levels raise the bonus and lower the hits needed and the HP cost.
Level by level
PTEU
| Lv | HP lost per hit (%) | Hits before the bonus | Final damage (%) |
|---|---|---|---|
| 1 | 5.6 | 6 | 12 |
| 2 | 5.2 | 6 | 14 |
| 3 | 4.8 | 6 | 16 |
| 4 | 4.4 | 5 | 18 |
| 5 | 4 | 5 | 20 |
| 6 | 3.6 | 5 | 22 |
| 7 | 3.2 | 4 | 24 |
| 8 | 2.8 | 4 | 26 |
| 9 | 2.4 | 4 | 28 |
| 10 | 2 | 3 | 30 |
| Lv | HP lost per hit (%) | Hits before the bonus | Final damage (%) |
|---|---|---|---|
| 1 | 5.6 | 6 | 12 |
| 2 | 5.2 | 6 | 14 |
| 3 | 4.8 | 6 | 16 |
| 4 | 4.4 | 5 | 18 |
| 5 | 4 | 5 | 20 |
| 6 | 3.6 | 5 | 22 |
| 7 | 3.2 | 4 | 24 |
| 8 | 2.8 | 4 | 26 |
| 9 | 2.4 | 4 | 28 |
| 10 | 2 | 3 | 30 |