Mire Keeper

Normal
These monsters live in caves or swamps in groups. They do not act on anyone's will but consider anything than passes into their territory to be intruders and attack in groups. They have humanoid upper bodies and snake-like lower bodies and have shields and weapons.
- Where to hunt
- Mushroom Cave
- Level
- 58
- HP
- 3,840
- XP
- 7,640
- Attack power
- 300-315
- Defense
- 1,015
- Absorption
- 5
Combat
- Attack rating
- 2,030
- Block
- 0
- Attack speed
- 6
- Attack range
- 70
- Vision range
- 500
- Move speed
- 3
- Stun chance
- 5
- IQ
- 10
Resistances
- Organic
- 30
- Lightning
- -10
- Ice
- 10
- Fire
- 20
- Poison
- 0
- Magic
- 0
Drops
1 drop per kill
Mire Keeper (Values from EPT, the closest server)

Demon
These monsters live in caves or swamps in groups. They do not act on anyone's will but consider anything than passes into their territory to be intruders and attack in groups. They have humanoid upper bodies and snake-like lower bodies and have shields and weapons.
- Where to hunt
- Beehive Cave, Dark Sanctuary
- Level
- 57 (Values from EPT, the closest server)
- HP
- 1,040 (Values from EPT, the closest server)
- XP
- 12,000 (Values from EPT, the closest server)
- Attack power
- 57-66 (Values from EPT, the closest server)
- Defense
- 440 (Values from EPT, the closest server)
- Absorption
- 12 (Values from EPT, the closest server)
Combat (Values from EPT, the closest server)
- Attack rating
- 750
- Block
- 15
- Attack speed
- 6
- Attack range
- 70
- Vision range
- 360
- Move speed
- 3
- IQ
- 8
- Alignment
- Evil
- Organization
- 1
Resistances (Values from EPT, the closest server)
- Organic
- 50
- Lightning
- 20
- Ice
- 50
- Fire
- 25
- Poison
- 50
- Magic
- 25
Drops (Values from EPT, the closest server)
1 drop per kill
| Chance | Items |
|---|---|
| 29.7% | Nothing |
| 37.13% | Gold 150-180 |
| 19.8% | Potion pl103 ×3, Potion ps103, Potion pm102 |
| 8.91% | Ring Armor, Apprentice Robe, Mechanic Axe, Hand Blade, Holy Mace, Meditation staff, Double Scythe, Metal Hand CrossBow, Shield Sword, Metal Javelin, Orb, Plated Boots, Metal Shield, Gothic Gauntlets, Elven Armlets, Magic Ring +1, Magic Amulet +1, Core ec105 |
| 3.47% | Scale Armor, Disciple Robe, Double Headed Axe, Pharaoh, Star, Skull Staff, Evil Scythe, Double CrossBow, Plated Sword, Cobra Javelin, Holy Orb, Raident, Brass Boots, Scutum, Magic Ring +2, Magic Amulet +2, Core ec105 |
| 0.99% | Synthetic Armor, Master Robe, Great Axe, Brutal Claw, Maximum, Mage Staff, Silver Bird, Claymore, Bone Bow, Winged Javelin, Arch Orb, Transparo, War Boots, Blaze Shield, Magic Ring +3, Magic Amulet +3, Core ec105 |
* Values from EPT, the closest server.
Mire Keeper

Demon
These monsters live in caves or swamps in groups. They do not act on anyone's will but consider anything than passes into their territory to be intruders and attack in groups. They have humanoid upper bodies and snake-like lower bodies and have shields and weapons.
- Where to hunt
- Beehive Cave, Sanctuary of Darkness
- Level
- 57
- HP
- 1,040
- XP
- 600,000
- Attack power
- 57-66 (Values from KR, the closest server)
- Defense
- 440 (Values from KR, the closest server)
- Absorption
- 12 (Values from KR, the closest server)
Combat (Values from KR, the closest server)
- Attack rating
- 750
- Block
- 15
- Attack speed
- 6
- Attack range
- 70
- Vision range
- 360
- Move speed
- 3
- IQ
- 8
- Alignment
- Evil
- Organization
- 1
Resistances (Values from KR, the closest server)
- Organic
- 50
- Lightning
- 20
- Ice
- 50
- Fire
- 25
- Poison
- 50
- Magic
- 25
Drops (Values from KR, the closest server)
1 drop per kill
| Chance | Items |
|---|---|
| 29.7% | Nothing |
| 37.13% | Gold 150-180 |
| 19.8% | Potion pl103 ×3, Potion ps103, Potion pm102 |
| 8.91% | Ring Armor, Apprentice Robe, Mechanic Axe, Hand Blade, Holy Mace, Meditation Staff, Double Scythe, Metal Hand CrossBow, Shield Sword, Matal Javelin, Orb, Plated Boots, Metal Shield, Gothic Gauntlets, Elven Armlets, Magic Ring +1, Magic Amulet +1, Core ec105 |
| 3.47% | Scale Armor, Disciple Robe, Double Headed Axe, Pharaoh, Star, Skull Staff, Evil Scythe, Double CrossBow, Plated Sword, Cobra Javelin, Holy Orb, Raident, Brass Boots, Scutum, Magic Ring +2, Magic Amulet +2, Core ec105 |
| 0.99% | Synthetic Armor, Master Robe, Great Axe, Brutal Claw, Maximum, Mage Staff, Silver Bird, Claymore, Bone Bow, Winged Javelin, Arch Orb, Transparo, War Boots, Blaze Shield, Magic Ring +3, Magic Amulet +3, Core ec105 |
* Values from KR, the closest server.
Mire Keeper

Demon
These monsters live in caves or swamps in groups. They do not act on anyone's will but consider anything than passes into their territory to be intruders and attack in groups. They have humanoid upper bodies and snake-like lower bodies and have shields and weapons.
- Where to hunt
- Beehive Cave, Dark Sanctuary
- Level
- 57
- HP
- 1,040 (Values from KR, the closest server)
- XP
- 12,000 (Values from KR, the closest server)
- Attack power
- 57-66 (Values from KR, the closest server)
- Defense
- 440 (Values from KR, the closest server)
- Absorption
- 12 (Values from KR, the closest server)
Combat (Values from KR, the closest server)
- Attack rating
- 750
- Block
- 15
- Attack speed
- 6
- Attack range
- 70
- Vision range
- 360
- Move speed
- 3
- IQ
- 8
- Alignment
- Evil
- Organization
- 1
Resistances (Values from KR, the closest server)
- Organic
- 50
- Lightning
- 20
- Ice
- 50
- Fire
- 25
- Poison
- 50
- Magic
- 25
Drops (Values from KR, the closest server)
1 drop per kill
| Chance | Items |
|---|---|
| 29.7% | Nothing |
| 37.13% | Gold 150-180 |
| 19.8% | Potion pl103 ×3, Potion ps103, Potion pm102 |
| 8.91% | Ring Armor, Apprentice Robe, Mechanic Axe, Hand Blade, Holy Mace, Meditation staff, Double Scythe, Metal Hand CrossBow, Shield Sword, Metal Javelin, Orb, Plated Boots, Metal Shield, Gothic Gauntlets, Elven Armlets, Magic Ring +1, Magic Amulet +1, Core ec105 |
| 3.47% | Scale Armor, Disciple Robe, Double Headed Axe, Pharaoh, Star, Skull Staff, Evil Scythe, Double CrossBow, Plated Sword, Cobra Javelin, Holy Orb, Raident, Brass Boots, Scutum, Magic Ring +2, Magic Amulet +2, Core ec105 |
| 0.99% | Synthetic Armor, Master Robe, Great Axe, Brutal Claw, Maximum, Mage Staff, Silver Bird, Claymore, Bone Bow, Winged Javelin, Arch Orb, Transparo, War Boots, Blaze Shield, Magic Ring +3, Magic Amulet +3, Core ec105 |
* Values from KR, the closest server.
Guardião de Lama

Demon
These monsters live in caves or swamps in groups. They do not act on anyone's will but consider anything than passes into their territory to be intruders and attack in groups. They have humanoid upper bodies and snake-like lower bodies and have shields and weapons.
- Where to hunt
- Caverna dos Cogumelos, Caverna das Abelhas, Santuário Sombrio
- Level
- 57
- HP
- 1,040 (Values from KR, the closest server)
- XP
- 31,555
- Attack power
- 57-66 (Values from KR, the closest server)
- Defense
- 440 (Values from KR, the closest server)
- Absorption
- 12 (Values from KR, the closest server)
- XP, Cronus
- 16,243
Combat (Values from KR, the closest server)
- Attack rating
- 750
- Block
- 15
- Attack speed
- 6
- Attack range
- 70
- Vision range
- 360
- Move speed
- 3
- IQ
- 8
- Alignment
- Evil
- Organization
- 1
Resistances (Values from KR, the closest server)
- Organic
- 50
- Lightning
- 20
- Ice
- 50
- Fire
- 25
- Poison
- 50
- Magic
- 25
Drops (Values from KR, the closest server)
1 drop per kill
| Chance | Items |
|---|---|
| 29.7% | Nothing |
| 37.13% | Gold 150-180 |
| 19.8% | Potion pl103 ×3, Potion ps103, Potion pm102 |
| 8.91% | Ring Armor, Apprentice Robe, Mechanic Axe, Hand Blade, Holy Mace, Meditation staff, Double Scythe, Metal Hand CrossBow, Shield Sword, Metal Javelin, Orb, Plated Boots, Metal Shield, Gothic Gauntlets, Elven Armlets, Magic Ring +1, Magic Amulet +1, Core ec105 |
| 3.47% | Scale Armor, Disciple Robe, Double Headed Axe, Pharaoh, Star, Skull Staff, Evil Scythe, Double CrossBow, Plated Sword, Cobra Javelin, Holy Orb, Sheltom os105, Brass Boots, Scutum, Magic Ring +2, Magic Amulet +2, Core ec105 |
| 0.99% | Synthetic Armor, Master Robe, Great Axe, Brutal Claw, Maximum, Mage Staff, Silver Bird, Claymore, Bone Bow, Winged Javelin, Arch Orb, Sheltom os106, War Boots, Blaze Shield, Magic Ring +3, Magic Amulet +3, Core ec105 |
* Values from KR, the closest server.
Mire Keeper

Demon
These monsters live in caves or swamps in groups. They do not act on anyone's will but consider anything than passes into their territory to be intruders and attack in groups. They have humanoid upper bodies and snake-like lower bodies and have shields and weapons.
- Where to hunt
- Mushroom Cave, Beehive Cave, Dark Sanctuary
- Level
- 57
- HP
- 1,040
- XP
- 14,124
- Attack power
- 57-66
- Defense
- 440
- Absorption
- 12
Combat
- Attack rating
- 750
- Block
- 15
- Attack speed
- 6
- Attack range
- 70
- Vision range
- 360
- Move speed
- 3
- IQ
- 8
- Alignment
- Evil
- Organization
- 1
Resistances
- Organic
- 50
- Lightning
- 20
- Ice
- 50
- Fire
- 25
- Poison
- 50
- Magic
- 25
Drops
1 drop per kill
Mire Keeper

Demon
These monsters live in caves or swamps in groups. They do not act on anyone's will but consider anything than passes into their territory to be intruders and attack in groups. They have humanoid upper bodies and snake-like lower bodies and have shields and weapons.
- Where to hunt
- Mushroom Cave, Beehive Cave, Dark Sanctuary
- Level
- 57 (Values from KR, the closest server)
- HP
- 1,040 (Values from KR, the closest server)
- XP
- 14,124 (Values from KR, the closest server)
- Attack power
- 57-66 (Values from KR, the closest server)
- Defense
- 440 (Values from KR, the closest server)
- Absorption
- 12 (Values from KR, the closest server)
Combat (Values from KR, the closest server)
- Attack rating
- 750
- Block
- 15
- Attack speed
- 6
- Attack range
- 70
- Vision range
- 360
- Move speed
- 3
- IQ
- 8
- Alignment
- Evil
- Organization
- 1
Resistances (Values from KR, the closest server)
- Organic
- 50
- Lightning
- 20
- Ice
- 50
- Fire
- 25
- Poison
- 50
- Magic
- 25
Drops (Values from KR, the closest server)
1 drop per kill
* Values from KR, the closest server.